Proceedings of the 33rd International Conference on Software Engineering 2011
DOI: 10.1145/1985793.1985985
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A demonstration of a distributed software design sketching tool

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Cited by 2 publications
(2 citation statements)
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“…Sketching covers many domains of human activity and inside these domains, there are several works exploiting sketching for one or many sub-activities such as for example: problem analysis in general [44], computer science [17] (e.g., user experience support [8], [18], user interface design, prototyping, and recognition [23], [13], [14], [39], [3], [2], [47], cross-device UI design [25], user-centered design in agile projects [32], [7], system walkthrough [24]), system development (e.g., QUILL [16] for model-based design of web applications), flexible modelling [40] (e.g., FlexiSketch [54], [55] for model sketching), RAPIDO [35] for web API development, sketching UML models (e.g., TAHUTI for sketching UML Class diagrams [19] and SketchML for various UML diagrams [3]), distributed software design [29], [33], task modelling [41], notation creation [55]), computer-supported collaborative work [21] (e.g., stakeholders' meetings [20], collocated tables for meetings [51] and interactive design spaces [6]), product and service design (e.g., sketching in design [21], extreme designing [15], industrial design [52], shape-changing products [42]), public displays [36], learning (e.g., classroom design studio [26], teaching geometry [11]), ideation [4] and concept generation…”
Section: Related Workmentioning
confidence: 99%
“…Sketching covers many domains of human activity and inside these domains, there are several works exploiting sketching for one or many sub-activities such as for example: problem analysis in general [44], computer science [17] (e.g., user experience support [8], [18], user interface design, prototyping, and recognition [23], [13], [14], [39], [3], [2], [47], cross-device UI design [25], user-centered design in agile projects [32], [7], system walkthrough [24]), system development (e.g., QUILL [16] for model-based design of web applications), flexible modelling [40] (e.g., FlexiSketch [54], [55] for model sketching), RAPIDO [35] for web API development, sketching UML models (e.g., TAHUTI for sketching UML Class diagrams [19] and SketchML for various UML diagrams [3]), distributed software design [29], [33], task modelling [41], notation creation [55]), computer-supported collaborative work [21] (e.g., stakeholders' meetings [20], collocated tables for meetings [51] and interactive design spaces [6]), product and service design (e.g., sketching in design [21], extreme designing [15], industrial design [52], shape-changing products [42]), public displays [36], learning (e.g., classroom design studio [26], teaching geometry [11]), ideation [4] and concept generation…”
Section: Related Workmentioning
confidence: 99%
“…Sketching covers many domains of human activity and inside these domains, there are several works exploiting some form sketching for one or many sub-activities such as for example: problem analysis in general [13], computer science [2] (e.g., user experience support [14,15], user interface design, prototyping, and recognition [16,17,18,19,20,21,22], cross-device UI design [4], user-centered design in agile projects [23,24], system walkthrough [25]), system development (e.g., QUILL [26] for model-based design of web applications), flexible modelling [27] (e.g., FlexiSketch [28,29] for model sketching), RAPIDO [30] for web API development, sketching UML models (e.g., TAHUTI for sketching UML Class diagrams [31] and SketchML for various UML diagrams [20]), distributed software design [32,33], task modelling [34], notation creation [29]), computer-supported collaborative work [35] (e.g., stakeholders' meetings [36], collocated tables for meetings [37] and interactive design spaces [38]), product and service design (e.g., sketching in design [35], extreme designing [39], industrial design [5], shape-changing products [40]), public displays [41], learning (e.g., classroom design studio [42], teaching geometry [43]), ideation [44] and concept generation …”
Section: Related Workmentioning
confidence: 99%