“…A Digital Game-Based Learning (DGBL) can be identified as simply learning through games (Perera, Hewagamage, &Weerasinghe, 2017)&(ChePa, N., Bakar, N.A.A., Hussain, A., Hibadullah, C.F., 2019). The result of research and analysis done on Digital Game-Based Learning (DGBL) demonstrated that DGBL is a conceivable answer for many educational challenges (Putri, Moniaga, &Wijaya, 2016).History is a mandatory Kurikulum Standard Sekolah Rendah (KSSR) topic and for three years must be well trained for all normal four learners on an continuing basis (Hadi, Wan Daud, & Ibrahim, 2011). The primary school history curriculum or instructional program focuses on the growth of domestic culture and integrates aspects of citizenship and civic values to increase consciousness of national identity and patriotism among learners.…”