2021
DOI: 10.1002/dac.4718
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A detailed introduction of different beamforming techniques used in 5G

Abstract: Summary The arrival of high‐speed internet facility such as the mmWave system or more commonly known as 5G wireless network is a prime impetus that is expected to be the driver for radical transformation in current communication methods. Apart from the numerous applications, an area where 5G is expected to be a game‐changer is the vehicle‐to‐everything or V2X network. This technology uses a road side unit (RSU) which provides wireless connectivity to vehicles, pedestrians, and so on, which may be either statio… Show more

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Cited by 14 publications
(7 citation statements)
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“…This approach provides flexibility in the frequency spectrum, as the beam direction can be changed dynamically based on the changing environment. Digital beamforming is wellsuited for sub-6 GHz frequencies, where the frequency spectrum gain is lower but more processing power is available [68].…”
Section: Beamformingmentioning
confidence: 99%
“…This approach provides flexibility in the frequency spectrum, as the beam direction can be changed dynamically based on the changing environment. Digital beamforming is wellsuited for sub-6 GHz frequencies, where the frequency spectrum gain is lower but more processing power is available [68].…”
Section: Beamformingmentioning
confidence: 99%
“…It replicates the sent signal on several antennas to provide a combined signal that is optimised for the user. In short, transmit BF is about adjusting the phase transmission, and can be done explicitly or implicitly [36].…”
Section: Transmit Beamformingmentioning
confidence: 99%
“…Thus, a combination of the low hardware cost and low complexity of analog BF, along with the high resolution, gain, and flexibility of digital BF makes hybrid BF an efficient choice for a cost-and energy-efficient system. A comparison between hybrid and digital BF in terms of power and hardware cost is reported [34], [36]. Hybrid BF is further categorised into sub-connected and totally connected architectures.…”
Section: Hybrid Beamformingmentioning
confidence: 99%
“…The demand for online Three Dimensional (3D) games for Personal Computers (PC), IoT [1], Augmented Reality (AR) and Virtual Reality (VR) has exploded in recent years and all these applications [2] are bandwidth hungry. It is estimated that there will be 75 billion devices in existence by the fall of 2025 and from this gure it is expected that there will be at least six devices associated with each person that will be connected to the network [3]. As a result, Fourth Generation (4G) systems have been confronted with numerous challenges and di culties including supporting the growing needs of users while maintaining the parameters [4] like spectral e ciency, wider bandwidth, power consumption, and interference mitigation.…”
Section: Introductionmentioning
confidence: 99%