2012
DOI: 10.1016/j.eswa.2012.01.195
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A deterministic crowding evolutionary algorithm to form learning teams in a collaborative learning context

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Cited by 60 publications
(57 citation statements)
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“…Studies of multi-player games have consequently focused on understanding what motivates players' choices of teammates and the relationship with performance, with one key finding being that large variations in competence within teams discourages repeated interactions (Alhazmi et al 2017). This is in line with findings from collaborative learning environments, in which approaches that focus on automatically-forming optimally balanced student teams have been found to perform better than manual allocation to the student teams by experts (Yannibelli and Amandi 2012;Bergey and King 2014). Considering feedback from student collaborations has also been found to improve the group formation process (Srba and Bielikova 2015).…”
Section: Advantages and Challenges Of Collaborative Gamesmentioning
confidence: 79%
“…Studies of multi-player games have consequently focused on understanding what motivates players' choices of teammates and the relationship with performance, with one key finding being that large variations in competence within teams discourages repeated interactions (Alhazmi et al 2017). This is in line with findings from collaborative learning environments, in which approaches that focus on automatically-forming optimally balanced student teams have been found to perform better than manual allocation to the student teams by experts (Yannibelli and Amandi 2012;Bergey and King 2014). Considering feedback from student collaborations has also been found to improve the group formation process (Srba and Bielikova 2015).…”
Section: Advantages and Challenges Of Collaborative Gamesmentioning
confidence: 79%
“…In view of the difficulties of traditional genetic algorithm in the application in grouping problem, such as the increasing of the search space size, a hybrid grouping genetic algorithm, which obtains a compact algorithm, is introduced to solve the team formation problem based on group technology. Yannibelli and Amandi (2012) analyzed the learning team formation in a collaborative learning context by considering the knowledge of students, and achieved the objective of the balance of team. A deterministic crowing evolutionary, which is suitable to design different alternatives of the divisions of students and to evaluate the alternatives according to the grouping criterion, is introduced to divide the students into the given number of team.…”
Section: Related Literatures On Team Formationmentioning
confidence: 99%
“…The team members are selected according to the team member properties, and are matched to the appropriate team positions or roles. The aim of the selection process is to form a team successfully, and meanwhile to complete the task or achieve the objective of team (Dorn et al, 2011;Boon and Sierksma, 2003;Yannibelli and Amandi, 2012). In general, the selection of team members and the formation of a team are the judgments made by the team leader (Tavana et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…Despite the popularity of the Belbin model, there are only a few computationalbased approaches that focus on team formation based on this model. One of these approaches was proposed by Yannibelli and Amandi [29,94]. It is based on hybrid evolutionary algorithms to find the most suitable collaborative learning teams in the context of software engineering modules.…”
Section: Related Workmentioning
confidence: 99%