2013 Digital Heritage International Congress (DigitalHeritage) 2013
DOI: 10.1109/digitalheritage.2013.6744836
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A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums

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Cited by 84 publications
(40 citation statements)
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“…The studies of locationbased AR in history education focus instead on the development and usability of these systems (Ioannidis et al 2011;Katifori et al 2014;Keil et al 2013;Rabina and Cocciolo 2012;Vayanou et al 2012). The research designs of such studies rely primarily on selfreports of usability and preference (Cocciolo and Rabina 2013;Pujol et al 2013), qualitative field observations Rennick-Egglestone et al 2013), post-tour interviews (Cocciolo and Rabina 2013;Pujol et al 2013), and system generated log-file data (Vayanou et al 2012), from small sample sizes, which are used to inform changes made to the design of the interface.…”
Section: Introductionmentioning
confidence: 99%
“…The studies of locationbased AR in history education focus instead on the development and usability of these systems (Ioannidis et al 2011;Katifori et al 2014;Keil et al 2013;Rabina and Cocciolo 2012;Vayanou et al 2012). The research designs of such studies rely primarily on selfreports of usability and preference (Cocciolo and Rabina 2013;Pujol et al 2013), qualitative field observations Rennick-Egglestone et al 2013), post-tour interviews (Cocciolo and Rabina 2013;Pujol et al 2013), and system generated log-file data (Vayanou et al 2012), from small sample sizes, which are used to inform changes made to the design of the interface.…”
Section: Introductionmentioning
confidence: 99%
“…Research into new experiences for AR is exemplified by such European Union projects as Cultural Heritage Experiences through Socio-Personal Interactions and Storytelling (CHESS), aiming to integrate interdisciplinary research in personalization and adaptivity, digital storytelling, interaction methodologies, and narrative-oriented mobile and mixed reality technologies, with a sound theoretical basis in museological, cognitive, and learning sciences [Keil et al 2013]. As mobile devices become more powerful in terms of interactivity, data gathering, and Internet access, AR apps are becoming increasingly popular for heritage mapping (e.g., Historypin).…”
Section: Virtual Reality and Augmented Realitymentioning
confidence: 99%
“…Por todas estas circunstancias, la tecnología de realidad aumentada fue tomada en consideración dentro del proyecto CHESS (Cultural Heritage Experiences through Sociopersonal interactions and Storytelling), que realizó una guía multimedia para la sala del periodo arcaico del Museo de la Acrópolis en Atenas (Keil et al, 2013). Aquí permitía que el usuario realizara el recorrido acompañado de un dispositivo portátil que servía de guía de sala pero ofreciendo contenidos de gran interés.…”
Section: El Objeto Cultural Se Expande: Realidad Aumentada Y Mapeo VIunclassified