In a realistic mobile push-manipulation scenario, it becomes non-trivial and infeasible to build analytical models that will capture the complexity of the interactions between the environment, each of the objects, and the robot as the variety of objects to be manipulated increases. We present an experience-based push-manipulation approach that enables the robot to acquire experimental models regarding how pushable real world objects with complex 3D structures move in response to various pushing actions. These experimentally acquired models can then be used either (1) for trying to track a collision-free guideline path generated for the object by reiterating pushing actions that result in the best locally-matching object trajectories until the goal is reached, or (2) as building blocks for constructing achievable push plans via a Rapidly-exploring Random Trees variant planning algorithm we contribute and executing them by reiterating the corresponding trajectories. We extensively experiment with these two methods in a 3D simulation environment and demonstrate the superiority of the achievable planning and execution concept through safe and successful pushmanipulation of a variety of passively mobile pushable objects. Additionally, our preliminary tests in a real world scenario, where the robot is asked to arrange a set of chairs around a table through achievable pushmanipulation, also show promising results despite the increased perception and action uncertainty, and verify the validity of our contributed method.