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Creativity is considered one of the skills crucial for 21 Century to face the challenges proposed by the 2030 education agenda (Frey & Osborne 2013; OECD, 2018, Reimers & Chung 2019). In our reading, active methodologies such as project-based learning and design thinking are often seen as fundamental in favoring creativity together oriented towards individual, social, and planetary well-being (UN, 2022). A persistent problem for the training of 21st century skills, in which creativity, intellectual openness and computational thinking are essential in teacher training, is the adherence to cognitivist foundations and conventional methodologies. The traditional cognitivism has reduced the notion of creativity in processes and products. In our proposal, we want to redirect the question about what happens in the head (process) or in the world that makes people creative (world), rather, we invite creativity to be considered as a skillful experience embedded in a context and that arises from sensorimotor engagement and distributed perception (Varela, Thompson & Rosch, 1991; Hutchins 1995; Kalaydjian et al 2022). In this sense, we propose the 4E cognition approach (embodied, enacted, embedded, and extended) as a necessary theoretical and empirical framework to guide the understanding of creativity in contexts of active methodologies. Project-Based Learning and Design Thinking teacher education often fosters creativity as a deep experience that emerges in engagement with artifacts and interaction with others, opening unprecedented possibilities for capturing emerging understanding and enhancing skillful performance in challenging tasks (Videla, Veloz and Pino, in press). However, active methodologies such as project-based learning and design thinking are hardly linked to contemporary paradigms of cognition that are anti-representationalist, embodied, and situated in sociocultural contexts. The 4E approach argues that cognition is intertwined with the world because of a history of structural couplings, that is, the contingent relationships that stage skillful performance in response to the situational sense of sensorimotor engagement with artifacts and people (Dreyfus, 2002). We assume that creativity is a skillful experience of kinesthetic 'knowledge' (Penny, 2022). In teacher training, these ideas for cultivating creativity are overshadowed by conventional static methodologies and cognitive notions that reduce creativity to final products and internal mental processes (Guilford 1967; Torrance 1972; Sternberg & Grigorenko 2001; Gardner 1994; Kaufman & Beghetto 2009). Although these notions have contributed to understanding the phenomenon of creativity, in this article we relate to collective, distributed, and embodied notions of creativity that escape individual and cognitive bias (Glăveanu 2014; Ihde & Malafouris 2019; Malinin 2019). Our approach is in tune with Vygotsky's ideas about perceptual ontogenesis, in which perception is reconfigured from naive to cultural forms within dedicated cultural settings designed for exploratory activity (Vygotsky, 1926/2001). Considering the above, we present some didactic experiences through ethnographic participant observation, we observe students of pedagogies engaging in creative activities suggested by our theoretical approach. We use these observations to illustrate how Project-Based Learning and Design Thinking allow us to understand creativity from the point of view of experiential becoming, as argued by Tim Ingold (2014). That is, rethinking the creativity inherent in practice and paying attention to the development of contingent relationships, which emerge learning by doing from designing and prototyping with technologies. References Dreyfus, H.L. (2002). Intelligence without representation - Merleau-Ponty's critique of mental representation. The relevance of phenomenology to scientific explanation. Phenomenology and the Cognitive Sciences, 1, 367-383. https://doi.org/10.1023/A:1021351606209 Frey, C., & Osborne, M. (2013). The future of employment: how susceptible are jobs to computerization? University of Oxford. Gardner H. (1994) The creators' patterns. In: Boden M. (ed.) Dimensions of creativity. MIT Press/Badford Books, London: 143-158. Glăveanu V. (2014) Distributed creativity: What is it? In: Distributed creativity: Thinking outside the box of the creative individual. Springer, Berlin: 1-13. https://doi.org/10.1007/978-3-319-05434-6_1 Guilford J. P. (1967) The nature of human intelligence. McGraw-Hill, New York. Hutchins E. (1995) Cognition in the wild. MIT Press, Cambridge MA. https://doi.org/10.7551/mitpress/1881.001.0001 Ihde D. & Malafouris L. (2019) Homo faber Revisited: Postphenomenology and material engagement theory. Philosophy & Technology 32(2): 195-214. https://doi.org/10.1007/s13347-018-0321-7 Ingold T. (2014) The creativity of undergoing. Pragmatics & Cognition 22: 124-139. https://doi.org/10.1075/pc.22.1.07ing Kalaydjian J., Laroche, J. Noy, L. and Bachrach, A. (2022) A distributed model of collective creativity in free play. Front. Educ. 7:902251. https://doi.org/10.3389/feduc.2022.902251 Kaufman J. C. & Beghetto R. A. (2009) Beyond big and little: The Four C Model of creativity. Review of General Psychology 13: 1-12. https://doi.org/10.1037/a0013688 Malinin L. (2019) How radical is embodied creativity? Implications of 4E approaches for creativity research and teaching. Frontiers in Psychology 10: 2372. https://doi.org/10.3389/fpsyg.2019.02372 OECD. (2018). The future of education and skills: Education 2030. Paris: OECD. Penny, S. (2022). Sensorimotor debilities in digital cultures. AI & Soc 37, 355-366. https://doi.org/10.1007/s00146-021-01186-0 Reimers F. M. & Chung C. K. (2019) Teaching and learning for the twenty-first century: Educational goals, policies, and curricula from six nations. Harvard Education Press. Sternberg R. J. & Grigorenko E. L. (2001) Guilford's structure of intellect model and model of creativity: Contributions and limitations. Creativity Research Journal 13(3-4): 309-316. https://doi.org/10.1207/S15326934CRJ1334_08 Torrance P. (1972) Predictive validity of the Torrance Tests of Creative Thinking. The Journal of Creative Behavior 6(4): 236-252. https://doi.org/10.1002/j.2162-6057.1972.tb00936.x Varela F. J., Thompson E. & Rosch E. (1991) The embodied mind. MIT Press, Cambridge MA. https://doi.org/10.7551/mitpress/6730.001.0001 Videla, R., Veloz, T. and Pino, C. (in press). Catching the Big Fish from STEAM Education: Approach to Creativity from 4E Cognition. Constructivist Foundations. https://constructivist.info/special/edu21/ Vygotsky L. S. (1926/2001). Educational psychology (R. H. Silverman, Trans.). Boca Raton, FL: CRC Press LLC.
Creativity is considered one of the skills crucial for 21 Century to face the challenges proposed by the 2030 education agenda (Frey & Osborne 2013; OECD, 2018, Reimers & Chung 2019). In our reading, active methodologies such as project-based learning and design thinking are often seen as fundamental in favoring creativity together oriented towards individual, social, and planetary well-being (UN, 2022). A persistent problem for the training of 21st century skills, in which creativity, intellectual openness and computational thinking are essential in teacher training, is the adherence to cognitivist foundations and conventional methodologies. The traditional cognitivism has reduced the notion of creativity in processes and products. In our proposal, we want to redirect the question about what happens in the head (process) or in the world that makes people creative (world), rather, we invite creativity to be considered as a skillful experience embedded in a context and that arises from sensorimotor engagement and distributed perception (Varela, Thompson & Rosch, 1991; Hutchins 1995; Kalaydjian et al 2022). In this sense, we propose the 4E cognition approach (embodied, enacted, embedded, and extended) as a necessary theoretical and empirical framework to guide the understanding of creativity in contexts of active methodologies. Project-Based Learning and Design Thinking teacher education often fosters creativity as a deep experience that emerges in engagement with artifacts and interaction with others, opening unprecedented possibilities for capturing emerging understanding and enhancing skillful performance in challenging tasks (Videla, Veloz and Pino, in press). However, active methodologies such as project-based learning and design thinking are hardly linked to contemporary paradigms of cognition that are anti-representationalist, embodied, and situated in sociocultural contexts. The 4E approach argues that cognition is intertwined with the world because of a history of structural couplings, that is, the contingent relationships that stage skillful performance in response to the situational sense of sensorimotor engagement with artifacts and people (Dreyfus, 2002). We assume that creativity is a skillful experience of kinesthetic 'knowledge' (Penny, 2022). In teacher training, these ideas for cultivating creativity are overshadowed by conventional static methodologies and cognitive notions that reduce creativity to final products and internal mental processes (Guilford 1967; Torrance 1972; Sternberg & Grigorenko 2001; Gardner 1994; Kaufman & Beghetto 2009). Although these notions have contributed to understanding the phenomenon of creativity, in this article we relate to collective, distributed, and embodied notions of creativity that escape individual and cognitive bias (Glăveanu 2014; Ihde & Malafouris 2019; Malinin 2019). Our approach is in tune with Vygotsky's ideas about perceptual ontogenesis, in which perception is reconfigured from naive to cultural forms within dedicated cultural settings designed for exploratory activity (Vygotsky, 1926/2001). Considering the above, we present some didactic experiences through ethnographic participant observation, we observe students of pedagogies engaging in creative activities suggested by our theoretical approach. We use these observations to illustrate how Project-Based Learning and Design Thinking allow us to understand creativity from the point of view of experiential becoming, as argued by Tim Ingold (2014). That is, rethinking the creativity inherent in practice and paying attention to the development of contingent relationships, which emerge learning by doing from designing and prototyping with technologies. References Dreyfus, H.L. (2002). Intelligence without representation - Merleau-Ponty's critique of mental representation. The relevance of phenomenology to scientific explanation. Phenomenology and the Cognitive Sciences, 1, 367-383. https://doi.org/10.1023/A:1021351606209 Frey, C., & Osborne, M. (2013). The future of employment: how susceptible are jobs to computerization? University of Oxford. Gardner H. (1994) The creators' patterns. In: Boden M. (ed.) Dimensions of creativity. MIT Press/Badford Books, London: 143-158. Glăveanu V. (2014) Distributed creativity: What is it? In: Distributed creativity: Thinking outside the box of the creative individual. Springer, Berlin: 1-13. https://doi.org/10.1007/978-3-319-05434-6_1 Guilford J. P. (1967) The nature of human intelligence. McGraw-Hill, New York. Hutchins E. (1995) Cognition in the wild. MIT Press, Cambridge MA. https://doi.org/10.7551/mitpress/1881.001.0001 Ihde D. & Malafouris L. (2019) Homo faber Revisited: Postphenomenology and material engagement theory. Philosophy & Technology 32(2): 195-214. https://doi.org/10.1007/s13347-018-0321-7 Ingold T. (2014) The creativity of undergoing. Pragmatics & Cognition 22: 124-139. https://doi.org/10.1075/pc.22.1.07ing Kalaydjian J., Laroche, J. Noy, L. and Bachrach, A. (2022) A distributed model of collective creativity in free play. Front. Educ. 7:902251. https://doi.org/10.3389/feduc.2022.902251 Kaufman J. C. & Beghetto R. A. (2009) Beyond big and little: The Four C Model of creativity. Review of General Psychology 13: 1-12. https://doi.org/10.1037/a0013688 Malinin L. (2019) How radical is embodied creativity? Implications of 4E approaches for creativity research and teaching. Frontiers in Psychology 10: 2372. https://doi.org/10.3389/fpsyg.2019.02372 OECD. (2018). The future of education and skills: Education 2030. Paris: OECD. Penny, S. (2022). Sensorimotor debilities in digital cultures. AI & Soc 37, 355-366. https://doi.org/10.1007/s00146-021-01186-0 Reimers F. M. & Chung C. K. (2019) Teaching and learning for the twenty-first century: Educational goals, policies, and curricula from six nations. Harvard Education Press. Sternberg R. J. & Grigorenko E. L. (2001) Guilford's structure of intellect model and model of creativity: Contributions and limitations. Creativity Research Journal 13(3-4): 309-316. https://doi.org/10.1207/S15326934CRJ1334_08 Torrance P. (1972) Predictive validity of the Torrance Tests of Creative Thinking. The Journal of Creative Behavior 6(4): 236-252. https://doi.org/10.1002/j.2162-6057.1972.tb00936.x Varela F. J., Thompson E. & Rosch E. (1991) The embodied mind. MIT Press, Cambridge MA. https://doi.org/10.7551/mitpress/6730.001.0001 Videla, R., Veloz, T. and Pino, C. (in press). Catching the Big Fish from STEAM Education: Approach to Creativity from 4E Cognition. Constructivist Foundations. https://constructivist.info/special/edu21/ Vygotsky L. S. (1926/2001). Educational psychology (R. H. Silverman, Trans.). Boca Raton, FL: CRC Press LLC.
Creativity is a key skill for the twenty-first century, where the individual and collective imperative to adapt is omnipresent. Yet, it is still unclear how to put creativity theories into practice, which signals a lacuna in our understanding of the pragmatic means by which we get creative. This paper starts from the identification of a number of gaps in the literature. In particular, individual and group creativity are usually treated separately, and the emphasis on the search for novelty seems to overshadow the importance experts give to the disruption of their habitual patterns of behavior. To overcome these gaps, we propose foundations for a unifying framework that takes the perspective of dynamical systems. Specifically, we suggest that de-synchronization, a hallmark of disruption, is an integral part of the creative processes that operate across individual and collective levels of analysis. We show that by conjuring uncertainty, de-synchronized states provide opportunities for creative reorganization. In order to ground this framework, we survey and discuss existing literature, and focus on group improvisation practices (in particular, music and dance improvisation), where partners use the dynamics of their interaction to bring forth a collective performance in real-time. In these practices, disruption by de-synchronization, termed here as ‘problematization of coordination’, is a pragmatic approach used to push the creative process forward. We suggest that this approach might also be relevant in other types of individual and collective creative processes.
In 1924, exactly a century ago, the world-famous children’s author Alan Milne wrote this much-loved rhyme about the play activities of his young son: Where am I going? I don’t quite know. Down to the stream where the king-cups grow-Up on the hill where the pine-trees blow-Anywhere, anywhere. I don’t know…Where am I going? The high rooks call: “It’s awful fun to be born at all”. Where am I going? The ring-doves coo: “We do have beautiful things to do”. But in 2024, in much of the Western world, allowing a young child to wander in this manner would be seen by many as dangerous, reckless and negligent. For example, in 2019, Renee Umstattd Meyer and her colleagues found that a large proportion of children in the post-industrial world did not take the recommended amount of exercise in the outdoor environment, and even where spaces were specifically made available to them, parents feared that they would be infiltrated by crime and violence. This article considers the emergent effects of significant cultural change in children’s independent and collaborative free play opportunities. It draws on an ethological and biocultural perspective to argue why independent, active free play, particularly involving peer collaboration, is so important to human development.
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