Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems 2015
DOI: 10.1145/2702123.2702382
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A Dose of Reality

Abstract: We identify usability challenges facing consumers adopting Virtual Reality (VR) head-mounted displays (HMDs) in a survey of 108 VR HMD users. Users reported significant issues in interacting with, and being aware of their real-world context when using a HMD. Building upon existing work on blending real and virtual environments, we performed three design studies to address these usability concerns. In a typing study, we show that augmenting VR with a view of reality significantly corrected the performance impai… Show more

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Cited by 174 publications
(76 citation statements)
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References 23 publications
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“…None of these approaches can keep up high input speed and usability known from typing on a physical keyboard. Recently, researchers focused on augmenting VR by incorporating a video stream of reality into the virtual environment to compensate typing performance decrease [10]. Lin et al [8] extend this approach by utilizing a depth camera to display a point cloud of a user's hands beside a rendered virtual representation of the physical keyboard.…”
Section: Text Inputmentioning
confidence: 99%
See 1 more Smart Citation
“…None of these approaches can keep up high input speed and usability known from typing on a physical keyboard. Recently, researchers focused on augmenting VR by incorporating a video stream of reality into the virtual environment to compensate typing performance decrease [10]. Lin et al [8] extend this approach by utilizing a depth camera to display a point cloud of a user's hands beside a rendered virtual representation of the physical keyboard.…”
Section: Text Inputmentioning
confidence: 99%
“…They deliberately limit the connection to the real world to create a high level of immersion and strong sensation of presence. Unfortunately, visual immersion not only substitutes real world distractions but also makes it impossible to see the physical keyboard and mouse which are essential for high-bandwidth general purpose interaction [10]. Typewriting is the most used generic text input method for desktop computing.…”
Section: Introductionmentioning
confidence: 99%
“…For example children [21,2], older adults [27,12], users with motor disabilities [26], and users with visual impairments [3,23,17,19,22]. Further, interacting while in augmented or virtual reality poses many design challenges [4,15,16,20].…”
Section: Introductionmentioning
confidence: 99%
“…However, for public transport, social acceptability, and issues of personal space and safety may inhibit adoption [61]. McGill et al have begun to look at ways of bringing people into the VR world to address some of these issues [44,6,45]. AR HMDs may be more acceptable here and research into solutions across mixed-reality HMDs should be investigated.…”
Section: Social Acceptability and Safetymentioning
confidence: 99%
“…Virtual Reality (VR) and Augmented Reality (AR) Head Mounted Displays (HMDs) have the potential to significantly expand the display space, enabling immersive entertainment and workspaces that go beyond the physical limitations of the car interior. Problematically, VR HMDs also occlude visual perception of reality [44,6] and thus the car's motion, and are likely to lead to sensory mismatch and, consequently, motion sickness. However, assuming the orientation and velocity of the vehicle can be tracked at low latency, HMDs have the potential to portray the vehicle motion virtually.…”
Section: Introductionmentioning
confidence: 99%