“…Finite state machines have been previously used in game theory to model players with bounded rationality in iterative strategic games [6,7,8,9,10], to model the evolution of rational players [11], to analyze two-armed Bernoulli bandit problems [12], to model AI agents behavior in video games [13], and to specify AI agents for border patrol [14]. Kanovich, Kirgin, Nigam, and Scedrov proved NPcompleteness of a security problem in collaborative systems with bounded-recall agents [15].…”