2015 IEEE International Conference on Multimedia &Amp; Expo Workshops (ICMEW) 2015
DOI: 10.1109/icmew.2015.7169829
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A flexible calibration method of multiple Kinects for 3D human reconstruction

Abstract: In this paper, we present a simple yet effective calibration method for multiple Kinects, i.e. a method that finds the rel ative position of RGB-depth cameras, as opposed to conven tional methods that find the relative position of RGB cameras. We first find the mapping function between the RGB camera and the depth camera mounted on one Kinect. With such a mapping function, we propose a scheme that is able to esti mate the 3D coordinates of the extracted corners from a stan dard calibration chessboard. To this … Show more

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Cited by 9 publications
(6 citation statements)
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“…The ICP calibration applied in [2] and [5] shows good result with overlapping areas of point clouds. The method presented in this paper is based in the classic planar pattern detection in 3D space described in [4].…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…The ICP calibration applied in [2] and [5] shows good result with overlapping areas of point clouds. The method presented in this paper is based in the classic planar pattern detection in 3D space described in [4].…”
Section: Related Workmentioning
confidence: 99%
“…For each device, an extrinsic matrix has to be calculated. Following the approach presented in [4], we calibrated the relative pose between Kinect v2 sensors using the IR camera of each Kinect. In Figure 3, the captured IR images from Kinect v2 sensors with a standard chessboard planar object is depicted.…”
Section: Calibrationmentioning
confidence: 99%
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“…The scanning results are promising, remark that, however, the obtained 3D reconstructions are rigid, even if the objects in the environment were constantly moving and deforming. This issue can be solved by using multiple fixed RGB-D cameras covering the entire scene [18,20,11,28]. In this case, the relative poses of all RGB-D cameras are required for aligning the partial 3D reconstructions.…”
Section: Introductionmentioning
confidence: 99%
“…Current publicly available high-quality human body datasets, such as SCAPE [3], FAUST [5], TOSCA [8] are built either from costly laser scanners or need other assistance (e.g makers, texture or professional tools). With the appearance of low-cost scanners such as Kinect, it is now possible for an object, a room or even a person to be quickly scanned, modeled and tracked [12,14,27,28,30,31,44]. Nowadays human body meshes could be captured for different identities in different poses in a few minutes.…”
Section: Introductionmentioning
confidence: 99%