Proceedings Visualization '99 (Cat. No.99CB37067) 1999
DOI: 10.1109/visual.1999.809893
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A framework for assisted exploration with collaboration

Abstract: Figure 1: Assisted collaborative exploration scenario with the leader's guide avatar being a dog, and two groups of following collaborators. Observe that the guide avatar points to objects of interest even if they are not aligned with the direction of locomotion or the observer's ground plane, and that the local leader serves as the guide avatar for all attached followers. AbstractWe approach the problem of exploring a virtual space by exploiting positional and camera-model constraints on navigation to provide… Show more

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Cited by 32 publications
(23 citation statements)
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“…Wernert and Hanson [1999] present a taxonomy of assisted navigation, and also discuss a "dog-on-aleash" approach to guidance through a 3D world. This approach is similar to the "river analogy" introduced by Galyean [1995], where the viewpoint is tethered to a vehicle following a path through the virtual environment and some degree of control is retained by the user.…”
Section: Motion Controlmentioning
confidence: 99%
“…Wernert and Hanson [1999] present a taxonomy of assisted navigation, and also discuss a "dog-on-aleash" approach to guidance through a 3D world. This approach is similar to the "river analogy" introduced by Galyean [1995], where the viewpoint is tethered to a vehicle following a path through the virtual environment and some degree of control is retained by the user.…”
Section: Motion Controlmentioning
confidence: 99%
“…There is a rich literature in computer graphics and animation about dynamic view selection [20,1,29,9,23]. Applicable techniques range from direct orientation interpolation [20] to complex view planning for complicated 3D scenes.…”
Section: Related Workmentioning
confidence: 99%
“…Unless providing precalculated slope information [Wernert and Hanson 1999] or the methods to calculate height information in the virtual environment like [Steed 1997], we simply use the height information provided by the virtual environment and we calculate elevation changes and act upon this information. Together with real-life observations of subjective human exploring behavior, we tackle simulation problems that are largely disregarded by both navigational and behavioral literature, since exploration is a human-directed cognitive process, and not a biological, brain process to be mapped.…”
Section: Introductionmentioning
confidence: 99%
“…The research that is most related to our work is presented in [Wernert and Hanson 1999]. They use virtual guides and leaders that orient themselves in interest directions, signaling this way to the user possible exploration paths, and the user can choose to follow the suggestions or not.…”
Section: Introductionmentioning
confidence: 99%
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