2021
DOI: 10.1007/s10055-020-00497-9
|View full text |Cite
|
Sign up to set email alerts
|

A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums

Abstract: Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in the tourism and cultural heritage sector. This study aims to reshape the museum experience by creating a highly engaging and immersive museum experience for visitors combing real-time visual, audio information and computer-generated images with museum artefacts and customer displays. This research introduces a theoretical framework that assesses the potential of MR guidance system in usefulness, ease of use, enjoyment,… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
20
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
6
3

Relationship

0
9

Authors

Journals

citations
Cited by 41 publications
(32 citation statements)
references
References 120 publications
(149 reference statements)
0
20
0
Order By: Relevance
“…Incorporating technology in museums and cultural heritage (CH) can improve engagement [3][4][5], user experience [4,6], presence [7] and cultural awareness [3,4].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Incorporating technology in museums and cultural heritage (CH) can improve engagement [3][4][5], user experience [4,6], presence [7] and cultural awareness [3,4].…”
Section: Related Workmentioning
confidence: 99%
“…For an immersive user experience, using a virtual avatar that narrates local stories may guide and make the story more believable to the visitors [7]. Furthermore, a virtual avatar has the data to build on additional historical facts, plus the ability to represent scenes virtually, which helps visitors to understand some concepts and make them more immersive and entertaining [6].…”
Section: Avatars: Expressive and Realistic Virtual Humansmentioning
confidence: 99%
“…Frameworks can be designed for particular case studies. An example described by Hammady et al regards a virtual museum guide [34]. Their framework relates usability aspects, experience factors, and contents to the guide's role and intention to use.…”
Section: Related Workmentioning
confidence: 99%
“…As already briefly mentioned in the previous paragraph, through XR, it is now possible to increase the level of intercompetitiveness of digital worlds between user and machine, enhancing the levels of communication through digital forms capable of sharing different types of data and formats. Consequently, the understanding and IT management of digital models and the leading XR development platforms open new doors for architects, engineers, restorers, archaeologists , historians, students, virtual tourists, and museum curators, who for the most part do not have computer skills oriented to the development of specific IT applications (Hammady et al, 2021). For those reasons, this research intends to consolidate a method capable of orienting itself to any artefact and showing how different 3D objects coming from photogrammetry and 3D modelling can come to life in different XR ways.…”
Section: Research Objectives: the Need To Improve The Information Sharing For Virtual Museums Based On High Resolution 3d Textured Modelsmentioning
confidence: 99%