2018
DOI: 10.1007/978-3-030-04028-4_11
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A Framework for Creative Teams of Non-fiction Interactive Digital Narratives

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Cited by 3 publications
(8 citation statements)
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“…For this case study, an iDoc was developed using Basaraba’s (2018) seven-phase creation framework, but many different virtual narrative experiences can be created based on the framework and remixing invention process. This paper focuses on two out of the seven phases, namely on Phase One of ‘know the audience’ (i.e.…”
Section: A Bottom-up Methodologymentioning
confidence: 99%
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“…For this case study, an iDoc was developed using Basaraba’s (2018) seven-phase creation framework, but many different virtual narrative experiences can be created based on the framework and remixing invention process. This paper focuses on two out of the seven phases, namely on Phase One of ‘know the audience’ (i.e.…”
Section: A Bottom-up Methodologymentioning
confidence: 99%
“…The theoretical framework upon which the following narrative invention methodology stemmed from was based on a transdisciplinary convergence of digital rhetoric (Eyman, 2015), transmedial narratology (Ryan, 2008) and interactive narrative studies (Koenitz et al, 2013). Basaraba’s (2018) resulting seven-phase narrative creation framework, including updates to digital rhetorical theory, are: (1) know the audience, (2) define the communication goals, (3) consider the delivery medium/media, (4) invent the digital narrative system, (5) arrange the narrative(s) into a non-linear structure, (6) design the system and (7) make revisions and updates to the system and narrative as needed. To provide some additional context to Phase Four of ‘inventing’ or narrative composition – which is exemplified in this paper – it is important to consider key differences in terms of fiction and nonfiction as well as the impacts of the digital medium.…”
Section: Introductionmentioning
confidence: 99%
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“…Ensemble, [17] a collaborative writing platform, presents an approach to guiding the diverse perspectives of a creative crowd by using a leader with a high-level vision for a story that articulates constraints. Basaraba proposes a framework to facilitate the collaborative authorship of non-fiction interactive digital narratives [8]. StoryMINE [28] is a platform for creating and consuming multiplayer interactive narrative experiences, in which players experience different narratives.…”
Section: Related Workmentioning
confidence: 99%
“…These planets consisted of a rich diversity of media with 439 text bits, 1033 images, 38 videos, 214 composite story bits (a combination of image and text), and 43 sequence story bits (a slide show of images signatures (i.e., relative distributions of media elements) for these planets are illustrated in Figure 6a. We cluster the 50 story worlds together into the following categories: (a) Text-centric (20), (b) Image-centric (6), (c) Video-centric (2), (d) Composite-centric (8), and (e) Mixed (14). Figure 5a provides the mean user activities for the different categories of story planets.…”
Section: Large-scale User Studymentioning
confidence: 99%