2021
DOI: 10.1109/access.2021.3056752
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A Framework for Extended Reality System Development in Manufacturing

Abstract: This paper presents a framework for developing extended reality (XR) systems within manufacturing context. The aim of this study is to develop a systematic framework to improve the usability and user acceptance of future XR systems. So that manufacturing industry can move from the "wow effect" of XR demonstrators into the stage whereas XR systems can be successfully integrated and improve the conventional work routines. It is essential to ensure the usability and user acceptance of XR systems for the wider ado… Show more

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Cited by 63 publications
(58 citation statements)
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References 84 publications
(93 reference statements)
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“…VR is another world created using computer technology, which means an environment that users believe to be real [1,5,22]. AR is a variation of VR which combines real and virtual environments [1,5,22,23]. We can interact with the real world in virtual environment by VR technology [1,5,22,23].…”
Section: Extended Reality Technologymentioning
confidence: 99%
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“…VR is another world created using computer technology, which means an environment that users believe to be real [1,5,22]. AR is a variation of VR which combines real and virtual environments [1,5,22,23]. We can interact with the real world in virtual environment by VR technology [1,5,22,23].…”
Section: Extended Reality Technologymentioning
confidence: 99%
“…AR is a variation of VR which combines real and virtual environments [1,5,22,23]. We can interact with the real world in virtual environment by VR technology [1,5,22,23]. MR is defined as an environment which represents real and virtual worlds at the same time [1,5,23].…”
Section: Extended Reality Technologymentioning
confidence: 99%
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“…Riemann et al [7] compared physical and virtual learning factory counterparts, while Brinson [5] pointed out that in certain branches and skill types, remote or virtual didactic solutions may even perform better than traditional hands-on work. Examples for the use of virtual components have recently been presented by Nylund et al [8] (an entirely virtual flexible manufacturing environment); Grube et al [9] and Jara et al [10] (digital twins with physical counterparts); Gong et al [11] (extended reality, also in conjunction with physical hands-on activity); or García-Vela et al [12] (comparable virtual vs. physical considerations in geosciences).…”
Section: Introductionmentioning
confidence: 99%