“…Davies and Mehdi [8], Patel and Hexmoor [15], Weber et al [16] modeled BDI, or conceptually similar paradigm, bots for respectively Unreal Tournament [17], Counter-Strike [18] and StarCraft [19]: in each case BDI agents made bots more believable, providing a generic more realistic feeling to the game. However, some restrictions arise from this approach: BDI paradigm itself is not able to fully reproduce human-like cognitive processes [4]; moreover, as stated by Davies and Mehdi [8], adding a different bot concept on an existing game at a later stage is not an ideal solution. This process must, instead, occur concurrently with the game development, in order to better evaluate the agent behaviours.…”