“…Unsurprisingly, the outcome was the shift to a new generation of web-based applications(such as Kahoot, Socrative, Quizizz, and Quizlet) that provide more interactive platforms with tempting graphical and audio effects which add game elements and turn quizzes into a game (Wang, 2015;Wang, Zhu, & Saetre, 2016). Several studies have reported significant effects of these applications on students' perceptions and academic performance (Coca &Slisko, 2013;Elliott, 2015;Hussein &Picciano, 2015;Wang, 2015;Fotaris, Mastoras, Leinfellner, &Rosunally, 2016;Wang & Lieberoth, 2016;Chaiyo & Nokham, 2017). Yet, more research is needed to explore the effect of each of the game elements added to the quizzes on student's perception (Heong, Filippou, and Cheong, 2014;Wang and Lieberoth, 2016) and especially in the EFL classroom.…”