4th IEEE International Conference on Cloud Computing Technology and Science Proceedings 2012
DOI: 10.1109/cloudcom.2012.6427506
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A framework for OpenGL client-server rendering

Abstract: Abstract-We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed so that it is simple to make an existing OpenGL application into a web-application, gradually adding client-side rendering. F… Show more

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Cited by 2 publications
(3 citation statements)
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References 6 publications
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“…Higher quality can be requested from the server. Dyken et al [11] describe a web application, which supports a browser-based client. An illustrative, coarse representation of a geometric data set is drawn interactively on the client with WebGL.…”
Section: Related Workmentioning
confidence: 99%
“…Higher quality can be requested from the server. Dyken et al [11] describe a web application, which supports a browser-based client. An illustrative, coarse representation of a geometric data set is drawn interactively on the client with WebGL.…”
Section: Related Workmentioning
confidence: 99%
“…Among other purposes, this approach can support the use of proxy geometries for mesh processing and visualization as in [49].…”
Section: Accuracy Complexity and Depth Parameter Dmentioning
confidence: 99%
“…Certain applications such as shape optimization in aerodynamics [47], ow modeling [48], simulation [49], non-rigid medical registration [50] and real-time computation of high resolution surfaces (concerned with this work) are often limited by the resolution, the complexity of the underlying data and real-time constraints.…”
Section: High-performance Computing Of Bézier Surfacesmentioning
confidence: 99%