2002
DOI: 10.1016/s0360-1315(02)00029-5
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A framework for the development of multimedia systems for use in engineering education

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Cited by 23 publications
(11 citation statements)
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“…It has been applied to a variety of application areas including: e-Commerce (Carter, 2002a) and educational multimedia (Carter, 2002b).…”
Section: The Putting Usability First (Puf) Methodologymentioning
confidence: 99%
“…It has been applied to a variety of application areas including: e-Commerce (Carter, 2002a) and educational multimedia (Carter, 2002b).…”
Section: The Putting Usability First (Puf) Methodologymentioning
confidence: 99%
“…Despite the students having different needs and/ or attributes, which have some influence over the design and effectiveness of the hypermedia application, they also have shared aims such as obtaining information in as short a time as possible, with minimum effort, and purged of all information that does not directly concern the subject matter [7].…”
Section: Identification Of the Group Of Students To Be Taught On The mentioning
confidence: 99%
“…The exercises have been elaborated in accordance with the previously stated didactic objectives and they are intended to comply with the first five levels of the taxonomy as proposed by Bloom [4,7].…”
Section: Structure Of the Exercise Solutions Modulementioning
confidence: 99%
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“…Emerging Internet technologies and international multimedia standards can be combined with educational objectives to provide a wide range of learning activities and accomplishments than traditional lecture-based materials [2]. Interactive teaching and learning via the Internet partially supplements the traditional lecture teaching method by providing an interactive environment similar to the traditional lecture environment but with more attention to individual students needs [14,17].…”
Section: Introductionmentioning
confidence: 99%