2020
DOI: 10.1007/978-3-030-41913-4_18
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A Framework to Create Conversational Agents for the Development of Video Games by End-Users

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Cited by 4 publications
(3 citation statements)
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“…Finally, a chatbot can define conversation Flow s. As the last column of Table 1 shows, all approaches provide some way to structure the dialogue, and in particular, the meta-model has primitives to cover conversation trees and intent activation based on contexts and sessions. Pandorabots supports a richer mechanism based on a DSL -the Artificial Intelligence Markup Language (AIML) 1 -which our meta-model does not include due to its specificity. A flow is made of UserInteractions associated to an intent, and BotInteractions comprising one or more actions.…”
Section: Building a Chatbot: Background And Limitationsmentioning
confidence: 99%
See 1 more Smart Citation
“…Finally, a chatbot can define conversation Flow s. As the last column of Table 1 shows, all approaches provide some way to structure the dialogue, and in particular, the meta-model has primitives to cover conversation trees and intent activation based on contexts and sessions. Pandorabots supports a richer mechanism based on a DSL -the Artificial Intelligence Markup Language (AIML) 1 -which our meta-model does not include due to its specificity. A flow is made of UserInteractions associated to an intent, and BotInteractions comprising one or more actions.…”
Section: Building a Chatbot: Background And Limitationsmentioning
confidence: 99%
“…There are some recent model-based proposals to automate the construction of chatbots for a specific task. For example, the framework in [1] permits creating chatbots for video game development; in [20], we generate Dialogflow chatbots to allow instantiating meta-models using a NL syntax; and in [19], we generate model query chatbots. Other works do not rely on models for automating chatbot creation, such as [13], where the authors enable a black-box reuse of components for creating chatbots for FAQ exploration.…”
Section: Related Workmentioning
confidence: 99%
“…The analysis of literary sources showed the high contribution of scientists and practitioners in the development of computer applications, the use of virtual and augmented reality technologies, as well as artificial intelligence objects [8][9][10][11][12][13][14][15][16][17][18]. These works have covered many diverse scientific and technical fields, from the development of object detection systems [19], education [20,21], cinematography [22], equipping scientific laboratories [23], solving tourism problems [24], modeling and optimization [25], to gaming applications [26][27][28].…”
Section: Introductionmentioning
confidence: 99%