2016
DOI: 10.5815/ijitcs.2016.04.03
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A Framework to Stimulate Collaborative e-Learning through Collaborative Educational Games Modeled Using IMS-LD

Abstract: Abstract-In an e-learning environment, learn in a collaborative way is not always so easy because one of the difficulties when arranging e-learning contents can be that these contents and learning paths are not adapted to this type of learning. Online courses are constructed in a way that does not stimulate interaction, cooperation and collaborative learning. This is why the e-learning often is seen as individual and lonely. In this sense, one way to reduce these problems and promote collaborative elearning an… Show more

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Cited by 2 publications
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“…The popularity of entertainment games among young people has prompted education researchers to explore this trend and to study the use of the cognitive power of digital games to motivate students and engage them more in their learning [20]. Since then, the pedagogical interest of games has been increasingly highlighted under other names, namely "Serious Games", "Gamification", "Educational Game" [21], etc.…”
Section: A Gamification and Serious Gamementioning
confidence: 99%
“…The popularity of entertainment games among young people has prompted education researchers to explore this trend and to study the use of the cognitive power of digital games to motivate students and engage them more in their learning [20]. Since then, the pedagogical interest of games has been increasingly highlighted under other names, namely "Serious Games", "Gamification", "Educational Game" [21], etc.…”
Section: A Gamification and Serious Gamementioning
confidence: 99%