16th International IEEE Conference on Intelligent Transportation Systems (ITSC 2013) 2013
DOI: 10.1109/itsc.2013.6728213
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A full-3D voxel-based dynamic obstacle detection for urban scenario using stereo vision

Abstract: Abstract-Autonomous Ground Vehicles designed for dynamic environments require a reliable perception of the real world, in terms of obstacle presence, position and speed. In this paper we present a flexible technique to build, in real time, a dense voxel-based map from a 3D point cloud, able to: 1) discriminate between stationary and moving obstacles; 2) provide an approximation of the detected obstacle's absolute speed using the information of the vehicle's egomotion computed through a visual odometry approach… Show more

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Cited by 61 publications
(29 citation statements)
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“…In [24,27,32,49,50], the authors implemented the RANSAC algorithm to segment the ground plane in the point cloud with the assumption of flat surface. However, as mentioned in [23,51], for non-planar surfaces, such as undulated roads, uphill, downhill, and humps, this model fitting method is not adequate.…”
Section: Segmentation Algorithmsmentioning
confidence: 99%
“…In [24,27,32,49,50], the authors implemented the RANSAC algorithm to segment the ground plane in the point cloud with the assumption of flat surface. However, as mentioned in [23,51], for non-planar surfaces, such as undulated roads, uphill, downhill, and humps, this model fitting method is not adequate.…”
Section: Segmentation Algorithmsmentioning
confidence: 99%
“…(g) (h) (i) Figure 2.1: Environment representations of various levels of abstractness from most abstract (a) to most general (i): feature map [160] (a), interval map [267] (b), 2D grid map [223] (c), elevation map [61] (d), stixel world [194] (e), multi-level surface map [249] (f), voxel grid [47] (g), mesh [49] (h), raw sensor data [193] (i). Images taken from the mentioned sources.…”
Section: Related Workmentioning
confidence: 99%
“…Methods for constructing voxel grids can be subdivided into i) truly probabilistic ones, which have a 3D occupancy grid map as a result [108,175,213], and ii) methods that just employ a voxel grid to coarsen the level of detail of 3D point clouds. The latter is, for example, used in [47] as an intermediate step for stereo vision-based obstacle detection and in [123] for the detection of dynamic objects based on 3D warping. Full probabilistic 3D grid maps are computationally expensive to construct and require high bandwidth for transmission even if memory-efficient, hierarchical data structures such as octrees are employed as in [108,213].…”
Section: Related Workmentioning
confidence: 99%
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“…This map is useful for terrain with a single surface layer, but cannot deal with multiple surface layers such as bridges, tunnels, or underpasses. A 3-D grid map is able to overcome this problem by representing terrain using stacks of cubes with occupancy information [18], [19]. This map is often called a voxel map and can be efficiently described by a hierarchical data structure for spatial subdivision such as an octree [20].…”
Section: Related Researchmentioning
confidence: 99%