2017
DOI: 10.1007/978-3-319-70169-1_6
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A Game-Based Competition as Instrument for Teaching Artificial Intelligence

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Cited by 5 publications
(2 citation statements)
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“…For the quick creation of unique training tracks (educational and methodological support adapted to the individual learning path) a tools are needed. Current trends are also aimed at the gamification of the learning process in order to improve its quality, and the competitive aspect is much better motivates for independent study of materials [1]. It is important to implement active pedagogical methods involving the student in the design of his own educational path, increasing his degree of motivation for the learning process.…”
Section: Introductionmentioning
confidence: 99%
“…For the quick creation of unique training tracks (educational and methodological support adapted to the individual learning path) a tools are needed. Current trends are also aimed at the gamification of the learning process in order to improve its quality, and the competitive aspect is much better motivates for independent study of materials [1]. It is important to implement active pedagogical methods involving the student in the design of his own educational path, increasing his degree of motivation for the learning process.…”
Section: Introductionmentioning
confidence: 99%
“…To form corresponding competences both classical methods of training (study of relevant algorithms), and more progressive approaches based on game or competitive principles are used [1]. For implementing the competitive (game) approach a specialized software platform is usually designed or used, which is a system of multiagent simulation.…”
Section: Introductionmentioning
confidence: 99%