2012
DOI: 10.1016/j.sbspro.2011.12.122
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A Game-based learning system for improving student's learning effectiveness in system analysis course

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Cited by 97 publications
(53 citation statements)
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References 18 publications
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“…In parallel with these results, the studies by Bakar et al (2009), Cheng & Su (2012, Dumitrache et al (2011), Emin-Martines & Ney (2013, Holmes (2011), Pivec & Kearney (2007, and Rossiou & Papadakis (2007) revealed that educational games promoted motivation and that students had positive attitudes toward such games. In addition to these findings in the literature, Frossard et al (2011) also found that GBL increased creativity, improved collaboration and Egenfeildt-Nielsen (2006) stated that the use of GBL boosted students' creativity and active learning.…”
Section: Discussionmentioning
confidence: 58%
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“…In parallel with these results, the studies by Bakar et al (2009), Cheng & Su (2012, Dumitrache et al (2011), Emin-Martines & Ney (2013, Holmes (2011), Pivec & Kearney (2007, and Rossiou & Papadakis (2007) revealed that educational games promoted motivation and that students had positive attitudes toward such games. In addition to these findings in the literature, Frossard et al (2011) also found that GBL increased creativity, improved collaboration and Egenfeildt-Nielsen (2006) stated that the use of GBL boosted students' creativity and active learning.…”
Section: Discussionmentioning
confidence: 58%
“…The studies in the literature prove that games are frequently used in education (Anderson et al, 2009;Bakar et al, 2008;Becker & Jacobsen, 2005;Cheng & Su, 2012;Cherney & London, 2006;Dumitrache et al, 2011;Dwyer, 2007;Emin-Martinez & Ney, 2013;Frossard et al, 2011;Holmes, 2011;MeletiouMavrotheris & Mavrotheris, 2012;Pivec & Kearney, 2007;Proctor & Marks, 2013;Rossiou & Papadakis, 2007;Tham & Tham, 2012;Yien, Hung, Hwang, & Lin, 2011). The literature review of the studies regarding education games shows that the available studies are mostly focus on the application and use of technology-supported games (Varışoğlu, Şeref, Gedik, & Yılmaz, 2013).…”
Section: Using Gbl In Teacher Education In a Prwi Coursementioning
confidence: 99%
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“…In recent years, many educators have used gamification methods to engage students in a variety of disciplines. [22][23][24][25] By thinking like a gamer, the educator can use digital technology to make seemingly mundane tasks more enjoyable. 12 Coined "the game layer," overlaying game mechanics to learning tasks makes them more compelling, thrilling, and even consequential.…”
Section: Gamification: An Appeal To Students With Asdmentioning
confidence: 99%