2020
DOI: 10.1109/ojcoms.2020.2971613
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A Game-Theoretic Approach for Non-Cooperative Load Balancing Among Competing Cloudlets

Abstract: To deliver high performance and reliability to the mobile users in accessing mobile cloud services, the major interest is currently given to the integration of centralized cloud computing and distributed edge computing infrastructures. In such a heterogeneous network ecosystem, multiple cloudlets from different service providers coexist. However, to meet the stringent latency requirements of computation-intensive and mission-critical applications, overloaded cloudlets can offload some of the incoming job reque… Show more

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Cited by 25 publications
(34 citation statements)
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“…Although load balancing is performed on the MEC servers, they only focus on short-term load balancing, which will lead to a ping-pong effect and cannot achieve long-term load balancing. References [ 7 , 10 ] introduced the idea of prediction in load balancing. The specific method is such that the size and processing time of UE application tasks follow an exponential distribution.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Although load balancing is performed on the MEC servers, they only focus on short-term load balancing, which will lead to a ping-pong effect and cannot achieve long-term load balancing. References [ 7 , 10 ] introduced the idea of prediction in load balancing. The specific method is such that the size and processing time of UE application tasks follow an exponential distribution.…”
Section: Related Workmentioning
confidence: 99%
“…Even though the combination of UDN and MEC can bring great advantages and benefits, there are inevitably some problems to be solved, such as load balancing between MEC servers, which is mainly caused by the highly dynamic distribution of UE temporally and spatially and the randomness of UE application tasks [ 7 ]. Excessive offloading tasks to the same MEC server will lead to server overload and congestion, which will not only impact system performance and server life, but also lead to a sharp decline in term of quality of service (QoS) and quality of experience (QoE) [ 8 , 9 , 10 ].…”
Section: Introductionmentioning
confidence: 99%
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“…This model is very efficient under moderate load conditions, but under very high load conditions it performs poorly because some of the cloudlets may violate the latency constraints and the Nash equilibrium (NE) solution becomes infeasible. Moreover, to the best of our knowledge, most of the existing frameworks were not designed for federated EC networks, which we addressed in [11], [12]. In this game, an overloaded cloudlet paid incentives for offloading job requests to a cloudlet only from a different SP.…”
Section: Characteristics Of Load Balancingmentioning
confidence: 99%
“…3: Variation of utility function of EC node-i against ϕ ji . 0, ∀i, j = i ∈ C and a necessary condition Ω 2 ≥ Ω 3 max{t ui } + 1 max{µ ii } + max{t i j } − D Q , ∀i, j = i ∈ C is satisfied such that the feasiblilty of pure strategy Nash equilibrium (NE) solution is ensured [11]. Now, we can calculate each of the terms present in utility as follows:…”
Section: Economic and Non-cooperative Load Balancing Game Among Ec Nodesmentioning
confidence: 99%