2018
DOI: 10.3991/ijoe.v14i01.7793
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A Gamified Approach for Hand Rehabilitation Device

Abstract: Abstract-This work details developments made in a system for hand rehabilitation, that aims to improve recovery of fine motor control, mostly for those recovering from stroke. The system consists of an instrumented device that is used to interact with a variety of games designed to improve fine motor control, enhancing rehabilitation practices. These games were tested with actual disabled individuals and therapists, having received overall positive feedback.

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Cited by 23 publications
(9 citation statements)
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“…Thus, the scenario varied depending on the part of the upper extremity that was targeted. Nevertheless, it is evident that in the case of attempts that belong to hardware development, the purpose is focused on more specific (fine) movements (ie, accuracy of the movement achieved in object placement), with noticeable interest in the force that the user exerts [13,47,[54][55][56][57][58][59][60][61]. Moreover, another class of game type is the time (ie, completion time of the tasks).…”
Section: Game Targetmentioning
confidence: 99%
See 1 more Smart Citation
“…Thus, the scenario varied depending on the part of the upper extremity that was targeted. Nevertheless, it is evident that in the case of attempts that belong to hardware development, the purpose is focused on more specific (fine) movements (ie, accuracy of the movement achieved in object placement), with noticeable interest in the force that the user exerts [13,47,[54][55][56][57][58][59][60][61]. Moreover, another class of game type is the time (ie, completion time of the tasks).…”
Section: Game Targetmentioning
confidence: 99%
“…Several different ideas of hardware development have been put forward in the developed devices. There are simple approaches that included objects such as a cup [54], combinations of objects and sensors such as a cup with IMU sensors [57], custom-made devices representing daily movements for elderly patients [146], a mousepad integrated with a CD motor [147], a foam ball and a modified pencil [148], and an inflatable rubber ball with an air pressure-sensing device [149]. Additionally, there are more complicated and time-consuming approaches identified in this category, including developments of exoskeleton robotic devices that focus on specific parts of the hand.…”
Section: Hardware Developmentmentioning
confidence: 99%
“…In this application, the user is able to switch from one task to another, while the environment, the interface logic and interaction remain mostly unchanged, maintaining therefore the necessary consistency among the interaction elements and therefore improving the user experience. Additionally, specific parameters from the application tasks can be stored in a cloud database for later performance evaluation [5].…”
Section: Introductionmentioning
confidence: 99%
“…It allows the user experiencing of a serious game type including different exercises either mental of physical. Data from the user performance can be stored in a cloud database for futures analysis or comparison of the user's evolution [5].…”
Section: Introductionmentioning
confidence: 99%