2023
DOI: 10.1177/00472395231174614
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A Gamified Experiential Learning Intervention for Engaging Students Through Satisfying Needs

Abstract: A field experiment conducted across an academic semester tested the impact of a gamified experiential learning intervention strategically framing a student response system (SRS) to maximize student engagement through their technology use in class. Participants ( n = 123) aged 9–16 years received an experimental intervention designed to foster intrinsic motivation through optimally challenging engagement. To achieve this, the intervention utilized teamwork, made friendly competence-enhancing competition salient… Show more

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Cited by 2 publications
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