Interactive software is profusely used for learning, cognition, and entertainment purposes. Educational entertainment software is not very familiar among blind children because most computer games and electronic toys do not have appropriate interfaces to be accessible without visual cues. This work applies the concept of interactive hyperstories to blind children. Hyperstories are tried out in a 3D acoustic virtual world. In past studies we have conceptualized a model to design hyperstories. The study illustrates the feasility of the model as well as introduces to the field of entertainment software for blind children. As a result, we have designed and field tested AudioDoom, a virtual environment interacted through 3D Audio by Blind Children.AudioDoom is also a software that enables testing non trivial interfaces and cognitive tasks with blind children. We explored the construction of cognitive spatial structures in the minds of blind children through audio-based entertainment and spatial sound navigable experiences.Children playing AudioDoom were exposed to first person experiences by exploring highly interactive virtual worlds through the use of 3D aural representations of the space. This experience was structured in several cognitive tasks where they had to build concrete models of their spatial representations constructed through the interaction with AudioDoom by using Lego blocks.We analyze our preliminary results after testing AudioDoom with chilean children from a school for blind children. We discuss issues such as interactivity in software without visual cues, the representation of spatial sound navigable experiences, and entertainment software such as computer games for blind children. We also evaluate the feasibility to construct virtual environments through the design of dynamic learning materials with audio cues.