2011 IEEE Symposium on Computational Intelligence and Data Mining (CIDM) 2011
DOI: 10.1109/cidm.2011.5949300
|View full text |Cite
|
Sign up to set email alerts
|

A GPU-based interactive bio-inspired visual clustering

Abstract: In this work, we present an interactive visual clustering approach for the exploration and analysis of vast volumes of data. Our proposed approach is a bio-inspired collective behavioral model to be used in a 3D graphics environment. Our paper illustrates an extension of the behavioral model for clustering and a parallel implementation, using Compute Unified Device Architecture to exploit the computational power of Graphics Processor Units (GPUs). The advantage of our approach is that, as data enters the envir… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2018
2018
2021
2021

Publication Types

Select...
1
1

Relationship

2
0

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 18 publications
0
2
0
Order By: Relevance
“…FlameGPU [19] is an extension of Flame that executes agent-based models on GPU architectures. Other GPU implementations have focused on bio-inspired visual clustering [20] and on efficient compression of agent direction [21]. Several authors have performed a comparison among ABS toolkits, both sequential [22] and parallel [23].…”
Section: Introductionmentioning
confidence: 99%
“…FlameGPU [19] is an extension of Flame that executes agent-based models on GPU architectures. Other GPU implementations have focused on bio-inspired visual clustering [20] and on efficient compression of agent direction [21]. Several authors have performed a comparison among ABS toolkits, both sequential [22] and parallel [23].…”
Section: Introductionmentioning
confidence: 99%
“…FlameGPU [15] extends Flame enabling the execution of agent-based models on GPU architectures. Other GPU implementations have focused on bio-inspired visual clustering [48] and on efficient compression of agent direction [49]. Piccione et al [50] presented an API for Parallel Discrete Event Simulations.…”
Section: Parallel Agent-based Simulationsmentioning
confidence: 99%