“…Such genotypical coding procedures start with hierarchical models of 3-D objects (body parts), including definitions of joints, the degrees of freedom for positional changes of the various parts, and the forces and torques (muscle activities) acting on them. Animation programs based on biomechanical principles (Armstrong & Green, 1985;Wilhelms & Barsky, 1985) are gaining importance for applications in sports, ergonomics, and robotics (Lee, Gonzales, & Fu, 1983;Rohmert & Schaub, 1988;Singh, Beatty, & Ryman, 1983), but their usefulness in nonverbal communication research is rather limited. By providing universal construction rules, biomechanical principles may offer an efficient basis for the formulation of algorithms in animation.…”