“…One approach to design finger components is to choose the same number of interaction points as the number of DoF. In other words, an exoskeleton can be designed with 4 DoF and 3 interaction points [28]- [30], [33], [35], [40], [45], [46], [72], [82], 3 DoF and 3 interaction points (Figure 5(a)) [23], [24], [26], [27], [32], [34], [44], [47], [49]- [51], [54], [59], [62], [64], [65], [67]- [69], [71], [74], [75], [79]- [81], [83], [84], [87], 2 DoF and 2 interaction points (Figure 5(b)) [15], [22], [31], [37], [52], [53], [58], [61], [76], [77] or 1 DoF and 1 interaction point (Figure 5(c)) [41],…”