2016
DOI: 10.15439/2016f104
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A* Heuristic Based on a Hierarchical Space Model Extracted from Game Replays

Abstract: Abstract-The paper presents a new method of building a hierarchical model of the state space. The model is extracted fully automatically from game replays that store executed plan traces. It is used by a novel approach for estimating the distance between states in a state-space graph. The estimate is applied in the A* algorithm as a heuristic function to reduce the search space. The method was validated using the game Smart Blocks. It is a testbed environment for studying methods that benefit from game replay … Show more

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