Proceedings of the 18th ACM International Conference on Multimedia 2010
DOI: 10.1145/1873951.1874011
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A high-quality low-delay remote rendering system for 3D video

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Cited by 16 publications
(13 citation statements)
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References 16 publications
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“…To reduce these errors, multiple reference images [24] can be taken from different views and warped to the same target view. These reference images must be carefully chosen [3,14,24,37] so that mixing their warped views compensates the missing information in single frames. On top of using warping from multiple sprites, we filter sprites to be warped depending on views to ensure coherent lighting for the target view (see Sect.…”
Section: Image-based Renderingmentioning
confidence: 99%
See 2 more Smart Citations
“…To reduce these errors, multiple reference images [24] can be taken from different views and warped to the same target view. These reference images must be carefully chosen [3,14,24,37] so that mixing their warped views compensates the missing information in single frames. On top of using warping from multiple sprites, we filter sprites to be warped depending on views to ensure coherent lighting for the target view (see Sect.…”
Section: Image-based Renderingmentioning
confidence: 99%
“…Hudson and Mark [14] proposed to use three sets of reference images surrounding the user's view, warping twelve images per view, while some of the images may not be useful. Shi et al [37] proposed to predict a future reference view to be used with a main one so that the warping errors can be compensated. The quality of the prediction, however, depends on the actual future camera motion.…”
Section: Remote Renderingmentioning
confidence: 99%
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“…In [43], the system contains intermediary servers that performs the virtual view rendering in the place of the light decoders and transmit the resulting images to decoders. However, this approach leads to high processing delays which can be addressed by choosing the appropriate remote rendering systems [44]. The SyncCast system [45] moreover enables the user to interact with each other for improved decoding performance.…”
Section: Related Workmentioning
confidence: 99%
“…The survey analyzes the interaction latency of each remote rendering system design and the details are summarized in [4]. Our work on 3D video rendering [4][5] answers the question (1) and (2) as shown above. For each 3D video frame, two or more depth images are generated on the rendering server as the reference frame.…”
Section: State Of Researchmentioning
confidence: 99%