2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images 2010
DOI: 10.1109/sibgrapi.2010.24
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A Hybrid Method for Computing Apparent Ridges

Abstract: Abstract-We propose a hybrid method for computing apparent ridges. Our method combines object-space and image-space computations and runs partially in the GPU, taking advantage of modern graphic cards processing power and producing faster results in real time.Expressive line drawing of 3D models is a classic artistic technique and remains an important problem in NonPhotorealistic Rendering [1]. A good line drawing can convey the shape geometry without using other cues like shading, color, and texture. Frequent… Show more

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Cited by 4 publications
(3 citation statements)
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“…This kind of representation, NPR, has been developed for illustration but it is not so much used for archaeology and cultural heritage. Several typologies of representations for 3D archaeological artefacts have been studied during recent years (DeCarlo et al 2003;Jardim and de Figueiredo 2010;Judd et al 2007;Raskar 2001;Roussou and Drettakis 2003;Tao et al 2009;Xie et al 2014). An interesting open source approach, called Suggestive Contour Software (DeCarlo and Rusinkiewicz 2007), allows visualization of 3D models built with mesh by NPR and gives several options to modify final results with various parameters (occlusion contours, suggestive contours, ridges and valley, etc.).…”
Section: From 3d Models To Npr: Non-photorealistic Renderingmentioning
confidence: 99%
“…This kind of representation, NPR, has been developed for illustration but it is not so much used for archaeology and cultural heritage. Several typologies of representations for 3D archaeological artefacts have been studied during recent years (DeCarlo et al 2003;Jardim and de Figueiredo 2010;Judd et al 2007;Raskar 2001;Roussou and Drettakis 2003;Tao et al 2009;Xie et al 2014). An interesting open source approach, called Suggestive Contour Software (DeCarlo and Rusinkiewicz 2007), allows visualization of 3D models built with mesh by NPR and gives several options to modify final results with various parameters (occlusion contours, suggestive contours, ridges and valley, etc.).…”
Section: From 3d Models To Npr: Non-photorealistic Renderingmentioning
confidence: 99%
“…Several methods directly devoted or potentially applicable to the representation of 3D archaeological artifacts using NPR techniques have been discussed during the last decades. See (Jardim & De Figueiredo, 2010;Roussou & Drettakis, 2003;Tao et al, 2009) and (Judd et al, 2007) for a very interesting open source approach of NPR applied to a 3D model build with mesh and a fine implementation called Suggestive contour software (DeCarlo & Rusinkiewicz, 2007).…”
Section: D Hand-drawn Like Representations Of 3d Artifactsmentioning
confidence: 99%
“…Several methods directly devoted or potentially applicable to the representation of 3D archaeological artifacts using NPR techniques have been discussed during the last decades. See (Jardim & De Figueiredo, 2010;Roussou & Drettakis, 2003;Tao et al, 2009) and (Judd et al, 2007) for a very interesting open source approach of NPR applied to a 3D model build with mesh and a fine implementation called Suggestive contour software (DeCarlo & Rusinkiewicz, 2007).…”
Section: D Hand-drawn Like Representations Of 3d Artifactsmentioning
confidence: 99%