Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '01 2001
DOI: 10.1145/505032.505035
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A hybrid motion prediction method for caching and prefetching in distributed virtual environments

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Cited by 8 publications
(11 citation statements)
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“…At high velocity motion, we use an elliptic model for prediction. To improve the accuracy of the prediction, we also consider the user's motion characteristics [Chan et al 2001b]. Having predicted the mouse motion, we can estimate the viewer's future position and viewing angle.…”
Section: Introductionmentioning
confidence: 99%
“…At high velocity motion, we use an elliptic model for prediction. To improve the accuracy of the prediction, we also consider the user's motion characteristics [Chan et al 2001b]. Having predicted the mouse motion, we can estimate the viewer's future position and viewing angle.…”
Section: Introductionmentioning
confidence: 99%
“…Given the same network condition, the interactive performance the three rendering modes can be ranked as: Double warping > Single warping > Image streaming 1 . The rendering server runs on a workstation that has an AMD Phenom II 3.2GHz quad-core CPU, 4GB memory, an Nvidia GeForce 9800GT GPU, and connects to the Gbps ethernet university network.…”
Section: Discussionmentioning
confidence: 99%
“…In this article, we advocate to use the two methods as an integral scheme to conduct cache in a MP2P network. There are also related problems including prediction, synchronization and multi-server support that need to be considered [3,10,11].…”
Section: Cache Updatementioning
confidence: 99%