After decades of introducing the concept of virtual reality, the expansion, and significant
advances of technologies and innovations, such as 6g, edge computing, the internet of
things, robotics, artificial intelligence, blockchain, quantum computing, and digital twins, the
world is on the cusp of a new revolution. By moving through the three stages of the digital
twin, digital native, and finally surrealist, the metaverse has created a new vision of the future
of human and societal life so that we are likely to face the next generation of societies (perhaps
society 6) in the not too distant future. However, until then, the reality has been that the
metaverse is still in its infancy, perhaps where the internet was in 1990. There is still no single
definition, few studies have been conducted, there is no comprehensive and complete paradigm
or clear framework, and due to the high financial volume of technology giants, most of these
studies have focused on profitable areas such as gaming and entertainment. The motivation and
purpose of this article are to introduce a prospective metaverse paradigm based on the revised
reality-virtuality continuum and provide a new supporting taxonomy with the three dimensions
of interaction, immersion, and extent of world knowledge to develop and strengthen the theoretical
foundations of the metaverse and help researchers. Furthermore, there is still no comprehensive
and agreed-upon conceptual framework for the metaverse. To this end, by reviewing
the research literature, discovering the important components of technological building
blocks, especially digital twins, and presenting a new concept called meta-twins, a prospective
conceptual framework based on the revised reality-virtuality continuum with a new supporting
taxonomy was presented.