A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
Yu Wei Tan,
Nicholas Chua,
Nathan Biette
et al.
Abstract:Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-offocus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatiotemporal reconstruction to improve the realism of such semi-transparent regions through hybrid rendering, while maintaining interactive frame rates for immersive gaming. This paper extends our previous work with a complete presentation of our technique and details on its design, implementation, and fu… Show more
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