2016
DOI: 10.1080/00098655.2016.1170461
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A Journey from STEM to STEAM: A Middle School Case Study

Abstract: This article examines the initial journey of a middle school in South Carolina from a STEM (science, technology, engineering, and math) curriculum to a STEAM (STEM + art) curriculum. This is the first of a three-year longitudinal study that investigated the perceptions of the effectiveness, relative importance, and sustainability of a STEAM curriculum in which the arts animated learning on a daily basis for both teachers and administrators during the first year of implementation beginning in the fall 2014. The… Show more

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Cited by 23 publications
(16 citation statements)
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“…As researchers, we see Eisner's (1999) statements as showing what art (the arts) can contribute to learning, for example, by examining subjects and artefacts without any predetermined ideas about what kind of knowledge will be acquired and where it might lead. This is also supported by scholars like Bahrum, Wahid, and Ibrahim (2017) and Hunter-Doniger and Sydow (2016). Learning is thus not taken for granted but can be a result of the many different activities in the preschool, in the sense that 'children's learning may take different path-ways' (Neaum 2020, 11).…”
Section: Stem and Steam In Educationmentioning
confidence: 88%
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“…As researchers, we see Eisner's (1999) statements as showing what art (the arts) can contribute to learning, for example, by examining subjects and artefacts without any predetermined ideas about what kind of knowledge will be acquired and where it might lead. This is also supported by scholars like Bahrum, Wahid, and Ibrahim (2017) and Hunter-Doniger and Sydow (2016). Learning is thus not taken for granted but can be a result of the many different activities in the preschool, in the sense that 'children's learning may take different path-ways' (Neaum 2020, 11).…”
Section: Stem and Steam In Educationmentioning
confidence: 88%
“…Bahrum, Wahid, and Ibrahim (2017, 645) stress that 'art has the ability to open up new ways of seeing, thinking and learning'. Working with the arts involves creativity, which is a central aspect of knowledge development (Hunter-Doniger and Sydow 2016). In educational research, art can contribute to aspects of knowledge development around the 'not-known' and the 'suddenly possible' (Atkinson 2015(Atkinson , 43, 2018, both of which contribute to creativity.…”
Section: Stem and Steam In Educationmentioning
confidence: 99%
“…Educators were mostly unprepared for the change and unfamiliar with knowledge beyond their disciplines. Schools in general lacked the fund and resources needed to carry out the courses [29,31]. Hence, informal training outside of school emerged as a supplement to the transition.…”
Section: Informal Training As Supplement To Steammentioning
confidence: 99%
“…Creative thinking makes students a better problem-solvers, especially in complex and transdisciplinary problems by challenging their curiosity and imagination with the capabilities of intelligence machines and knowledge in STEM. Creativity in the STEM field plays an important role to drive innovation and breakthroughs of the future (Hunter-Doniger & Sydow, 2016;Li, et al, 2019). STEM education aims to produce creative problem solver that is able to apply fundamental STEM knowledge across disciplines.…”
Section: Creativitymentioning
confidence: 99%