Abstract:Since the 1990s, Knowledge Management Systems (KMS) have been largely unsuccessful in the collection of tacit knowledge. The process, whether through direct input by the holder of the tacit knowledge or through an intermediary such as the collection of tacit knowledge through interviews and videos, has not succeeded. Reasons encompass the organizational (such as culture of the organization), the technological (example: poor tools), and the individual (example: knowledge is power, i.e. where experts with rare k… Show more
“…Thus, Effective KM is necessary for organizations to attain maximum organizational excellence [55,56]. Organizations will need a lot of work and effort to implement KM [57,58].…”
Section: Software Testing With Knowledge Managmentmentioning
“…Thus, Effective KM is necessary for organizations to attain maximum organizational excellence [55,56]. Organizations will need a lot of work and effort to implement KM [57,58].…”
Section: Software Testing With Knowledge Managmentmentioning
“…Dalam knowledge management pula terdapat tiga langkah dasar proses pengetahuan, terdiri dari Knowledge Acquisition (KA), Knowledge Sharing (KS), dan Knowledge Utilization (KU) [9]. KMS merujuk pada segala hal terkait sistem IT yang dapat menyimpan, menerima pengetahuan, memperbaiki kolaborasi, memudahkan pencarian suatu pengetahuan, menangkap, menggunakan suatu pengetahuan atau dalam hal lain memperbaiki proses dari knowledge management [10]. Di tengah perkembangan website saat ini, teknologi Web 2.0 membuat memudahkan dalam sharing knowledge, memudahkan penyampaian knowledge, dan menggabungkan segala pengetahuan yang ada dari setiap orang [6].…”
Culture is the intellectual, spiritual, and aesthetic development of a group of people. Indonesia has a very rich cultural diversity, one of which is folklore. Folklore is a story of the past that describes the cultural characteristics of a nation. However, the current development, the dissemination, delivery, and storage of Indonesian folklore is fading and decreasing. In fact, every knowledge in folklore has benefits that have a positive impact, especially in the dissemination or sharing of Indonesian moral values and cultural norms. In the midst of the development of information technology today, the condition of the folklore makes the role of the application to help in contributing to improve the situation that occurs from Indonesian folklore. The problem that has occurred until now is the limited application of collaborative media in the process of delivering, disseminating, and storing existing knowledge, resulting in the process of sharing knowledge being hampered. To solve these problems, in this study a Knowledge Management System (KMS) was created. This KMS was developed with web-based Web 2.0 technology. This KMS was also developed with a feature that can provide traffic information that is useful for showing information from each user activity. With this KMS, the knowledge sharing process runs effectively and the knowledge shared by each user is more collaborative and provides the development of new knowledge.
“…Storytelling has also been used successfully as a method to elicit tacit knowledge from retiring individuals who are considered "subject matter experts" (Whyte & Classen, 2012; see also Shaw, 2018;Wijetunge, 2012) as well as groups, through collaborative storytelling (Perret et al, 2004). Klein (2008) Gaining hands-on experience with knit technology and design processes helped me apply a knowledge level approach to the research, which aligns with Eckert's (1998, 1999) knowledge level ethnography methodology.…”
<p>The term 3D knitting is used in popular media and marketing to describe textile products knit in a single, shaped piece, without seams. 3D knit products provide: increased comfort in wearable items, greater product integrity, new design possibilities, reduction in manual labour, and new opportunities to integrate “smart” fibres. Due to the complex machinery and software used for this type of fabrication, designers engaging with 3D knitting require a different mindset compared to traditional cut and sew or knit design processes. This research was framed by the question: What role do designers play in the current 3D knit ecosystem? A secondary question asked: What are the opportunities and challenges in expanding designers’ skills for 3D knitting? Qualitative inquiry was used to examine designers’ experience in the 3D knit ecosystem in Canada and the United States from the perspectives of three primary stakeholders: designers, software technicians (programmers), and production managers (manufacturers). Modified touchstone tours including semi-structured interviews were conducted with participants (n=18) from the three key stakeholder groups at companies (n=10) across Canada and the United States. Thematic analysis was used to identify and organize key themes from the data. Results indicate that 3D knitting provides benefits in five categories: consumer/product, manufacturer, design and development, business strategy, and sustainability. Challenges and roadblocks were identified in four categories for all stakeholders: costs, education and employment, design and development, and communication. Challenges identified by one stakeholder group were frequently mirrored by or connected to the experience of another group. Results suggest that tacit knowledge contributes to the communication bottleneck in the 3D knit ecosystem. As access to 3D knitting increases, designers’ responsibilities and the scope of their considerations in the design and development process must expand. Designers who understand the goals and priorities of the other stakeholder groups are better equipped to successfully navigate the 3D knit design and development process. This research has implications for current practices in textile and apparel production as well as for higher education institutions preparing design students for careers in this evolving industry.</p>
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