2023
DOI: 10.1109/tcss.2021.3132355
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A Learning-Embedded Attributed Petri Net to Optimize Student Learning in a Serious Game

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Cited by 14 publications
(9 citation statements)
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“…In addition, many technology enterprises, including Microsoft, NVIDIA, and Tencent, have participated in the concept of metaverse. As a key technique of metaverse, virtual reality has already been utilized in the serious game to improve educational effectiveness [30], [31], [32], [33], [34]. Furthermore, the work in [35] based its view on metaverse-powered online distance education.…”
Section: A Metaversementioning
confidence: 99%
“…In addition, many technology enterprises, including Microsoft, NVIDIA, and Tencent, have participated in the concept of metaverse. As a key technique of metaverse, virtual reality has already been utilized in the serious game to improve educational effectiveness [30], [31], [32], [33], [34]. Furthermore, the work in [35] based its view on metaverse-powered online distance education.…”
Section: A Metaversementioning
confidence: 99%
“…In fact, Metaverse learning resonates much with our earlier development of Parallel Intelligent Education as shown in Fig. 1 [3]. Furthermore, the Metaverse creates a great starting point from which to construct a new generation of cyber-physical-social systems to interface with learners and expand education through human-computer interactions.…”
Section: Introductionmentioning
confidence: 75%
“…FOR METAVERSE LEARNING The ACP approach has been widely used in several application domains since its inception by Wang [18], such as discrete-time nonlinear control [19], healthcare [20], education [3], and motion recognition [21]. Extended from our prior work, Fig.…”
Section: Acp-based Parallel Controlmentioning
confidence: 99%
See 1 more Smart Citation
“…Some authors have reviewed intelligent adaptation methods used in serious games for education, finding that the most used were rule-based, Bayesian, fuzzy, and reinforcement learning [ 42 ]. Another related technique to personalization in serious games was incorporating dynamics of learner behaviors as learning attributes in a Petri net model for knowledge reasoning and learning [ 43 ]. Tang et al [ 44 ] describe an intelligent component based on the k-nearest-neighbor (kNN) classification method to provide personalized feedback and guide the student through the learning process.…”
Section: Related Workmentioning
confidence: 99%