Proceedings of the 3rd European Conference of Software Engineering Education 2018
DOI: 10.1145/3209087.3209094
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A Legacy Game for Project Management in Software Engineering Courses

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Cited by 7 publications
(8 citation statements)
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References 14 publications
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“…Dugan's [10] review of approximately 200 computer science group courses identified some of the challenges, such as the difficulty students have valuing group work over individual work, and difficulties addressing role allocation. More recent reviews of group projects such as [11], [25], and [12] report similar experiences. However, such reviews provide an instructor perspective of group projects; they do not take into account the student perspective of courses.…”
Section: Delivering Group Projectsmentioning
confidence: 67%
“…Dugan's [10] review of approximately 200 computer science group courses identified some of the challenges, such as the difficulty students have valuing group work over individual work, and difficulties addressing role allocation. More recent reviews of group projects such as [11], [25], and [12] report similar experiences. However, such reviews provide an instructor perspective of group projects; they do not take into account the student perspective of courses.…”
Section: Delivering Group Projectsmentioning
confidence: 67%
“…Therefore, a study can be classified as experimental (i.e., the study involves multiple groups of students with random assignments), quasi-experimental (i.e., the study uses either multiple groups of students or multiple moments of measurement, but with no random assignments), nonexperimental (i.e., the study does not use multiple groups, but it is conducted in a systematic way, such as case studies), or ad hoc (i.e., the study is conducted in an unsystematic manner and lacks of an explicit objective). [91,126] Board game [47,96,149] Software engineering models and methods (ISO/IEC 29110, Scrum)…”
Section: Rq4-methods Used To Evaluate the Soft Skills Promoted By Tmentioning
confidence: 99%
“…T A B L E 10 Soft skills promoted by using non-digital games Analytical skills, commitment/responsibility, communication, decision-making, interpersonal skills, motivation, teamwork, time management[47,55,91,96,97,126,144,145,149,150] 10 Digital game genres used for promoting soft skills in most explored knowledge areas…”
mentioning
confidence: 99%
“…This course was an interesting opportunity for our integrated experiential learning approach that combines a game activity(reported in [41]) with a real design-implement task of a certain but controlled size. Although the SE course shares certain similarities with software project management courses, it is a core-area course that uses a small-scale, controlled-environment TLA for the students to experience a software project's challenges.…”
Section: Context: the Course Before The Interventionmentioning
confidence: 99%