2008
DOI: 10.1016/j.artint.2008.05.003
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A linear approximation method for the Shapley value

Abstract: The Shapley value is a key solution concept for coalitional games in general and voting games in particular. Its main advantage is that it provides a unique and fair solution, but its main drawback is the complexity of computing it (e.g for voting games this complexity is #P-complete). However, given the importance of the Shapley value and voting games, a number of approximation methods have been developed to overcome this complexity. Among these, Owen's multi-linear extension method is the most time efficient… Show more

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Cited by 178 publications
(99 citation statements)
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“…Still, the hardness of our problems rests on the hardness to compute the related power indices. Note that there are good approximation schemes and dynamic methods known for computing the Shapley-Shubik index (see, e.g., Bachrach, Markakis, Resnik, Procaccia, Rosenschein, & Saberi, 2010;Fatima, Wooldridge, & Jennings, 2008;Bilbao, Fernández, Jiménez, & López, 2000;Matsui & Matsui, 2000;Shapley, 1953), though there is not much known about the exact case.…”
Section: Discussionmentioning
confidence: 99%
“…Still, the hardness of our problems rests on the hardness to compute the related power indices. Note that there are good approximation schemes and dynamic methods known for computing the Shapley-Shubik index (see, e.g., Bachrach, Markakis, Resnik, Procaccia, Rosenschein, & Saberi, 2010;Fatima, Wooldridge, & Jennings, 2008;Bilbao, Fernández, Jiménez, & López, 2000;Matsui & Matsui, 2000;Shapley, 1953), though there is not much known about the exact case.…”
Section: Discussionmentioning
confidence: 99%
“…For the latter (i.e., computing P or S), we discuss a sampling based randomized approximation method. 3 Note that the function P/S gives the 'average' number of W-MEDIUM/B-MEDIUM coalitions in a game, the average taken over all possible coalitions. We consider average instead of the 'total' because a game is PROPER/STRONG if the total or average number of W-MEDIUM/B-MEDIUM coalitions is zero, but taking the average offers of ease of discussion of approximation method.…”
Section: Approximation Methodsmentioning
confidence: 99%
“…They have long been studied in game theory, and have more recently been used by researchers in multi-agent systems [3]. In a WVG, the individual players are assigned weights (a player's weight is the number of votes he or she has).…”
Section: Introductionmentioning
confidence: 99%
“…There exist approximation techniques for the Shapley value (Policy 5) where the computational complexity increases linearly with the number of players [Fatima et al 2008;Castro et al 2009]. There are also exact solutions that take advantage of some particular game representation to reduce the complexity (e.g., O(n) and O(n 2 ) for a tree [Megiddo 1978] and weighted graph representation respectively [Deng and Papadimitriou 1994]).…”
Section: 22mentioning
confidence: 99%