2024
DOI: 10.18178/ijiet.2024.14.4.2077
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A Literacy Education Model with Commercial Video Games to Address Digital Divide Problem

Noriko Hanakawa

Abstract: We propose an innovative Literacy Education Model to address the digital divide problem in contemporary society, focusing on enhancing human literacy through the use of commercial video games and the automatic generation of educational materials. The human literacy model, fundamental to our approach, consists of three layers: the Application layer, the Method layer, and the Concept layer. Each layer is characterized by a specific skill: operation skill in the Application layer, knowledge acquisition skill in t… Show more

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