2020 8th International Conference on Information Technology and Multimedia (ICIMU) 2020
DOI: 10.1109/icimu49871.2020.9243571
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A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity

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Cited by 12 publications
(17 citation statements)
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“…This is a consequence of the metaverse as a fully or partially virtual medium, including systems in VR or augmented reality (AR) (Hwang & Chien, 2022). The medium also provides realistic 3D experiences (Xiong et al, 2021), real-time activities (Mahalil et al, 2020), and social communication (Hwang & Chien, 2022). Moreover, VR influences self-efficacy, knowledge (Meyer et al, 2019), motivation,…”
Section: Introductionmentioning
confidence: 99%
“…This is a consequence of the metaverse as a fully or partially virtual medium, including systems in VR or augmented reality (AR) (Hwang & Chien, 2022). The medium also provides realistic 3D experiences (Xiong et al, 2021), real-time activities (Mahalil et al, 2020), and social communication (Hwang & Chien, 2022). Moreover, VR influences self-efficacy, knowledge (Meyer et al, 2019), motivation,…”
Section: Introductionmentioning
confidence: 99%
“…The technology acceptance model (TAM; Davis et al 1989) may be used to understand how users come to accept and use a given technology, including in educational environments (King and He 2006). The TAM and its various extensions have been utilized to understand user perception of VR in different contexts, yet VR use in dynamic learning environments has received little attention (Huang 2020;Mahalil et al 2020;Manis and Choi 2018;Shen et al 2018). The lack of literature surrounding the use of VR in dynamic learning environments is a concern, as VR can also negatively impact the learning process (Makransky et al 2017;Maraj et al 2015;Polcar and Horejsi 2015).…”
Section: Introductionmentioning
confidence: 99%
“…Out of the 30 cyclists, 20 were male and the latter10 were female. Column one of Table I shows the six stimulus effectors identified from the interview as discussed in the previous paper [15,16]. In the "current" setup, it is found that altitude and temperature stimulus effectors are not being integrated.…”
Section: Findings Results From Author's Previous Studymentioning
confidence: 97%
“…This paper is a continuation from the authors' previous research as published in "A literature review on the usage of Technology Acceptance Model for analyzing a virtual reality's cycling sport applications with enhanced realism fidelity." [15,16] and "A literature review on the effects of 6-Dimensional virtual reality's sport applications toward higher presence." [16].…”
Section: Findings Results From Author's Previous Studymentioning
confidence: 99%