Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques 2002
DOI: 10.1145/778712.778722
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"...a load of ould boxology!"

Abstract: This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology can be used in innovative ways to stimulate discovery, play and adventure among children.Our starting point was a dissatisfaction with current computer technology as it is presented to children, which, all to often in our view, focuses inappropriately on the computer per se as a fetishized ob… Show more

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Cited by 19 publications
(8 citation statements)
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“…Interactive playgrounds can be seen as large-scale TUIs that users move around in. The Cardboard Box Garden [61] is an [205] is a physical drawing tool to explore colors, textures, and movements found in everyday materials by allowing users to "pick up" images and draw with them (photo courtesy of Kimiko Ryokai).…”
Section: Entertainment Play and Edutainmentmentioning
confidence: 99%
“…Interactive playgrounds can be seen as large-scale TUIs that users move around in. The Cardboard Box Garden [61] is an [205] is a physical drawing tool to explore colors, textures, and movements found in everyday materials by allowing users to "pick up" images and draw with them (photo courtesy of Kimiko Ryokai).…”
Section: Entertainment Play and Edutainmentmentioning
confidence: 99%
“…All these are crucial social skills for the future adult. Some projects have been designed to stimulate social interaction by providing open-ended scenarios: Morels [6], Boxology [4] Ferris02, LED Ball [3].…”
Section: Figure: Led Ballmentioning
confidence: 99%
“…Some of these projects have decided to augment playgrounds, like Flash Poles [17], Boxology [4], or Pathway [14], while others make use of shared objects: the Led Ball [3], Space Explorer [15] and Morels [6] or closely relate to individual objects, such as Spookies [19], Battle Tank [1], or Heart Beat [18].…”
Section: Free Playmentioning
confidence: 99%
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“…In contrast, SignalPlay uses music as a means of exploring a novel interface; we do not think of it as an "instrument," but as an experience. It draws on the idea of tangible bits [6] and is more akin to ensemble [1] or the Cardboard Box Garden [4], which use physically embodied audio spaces to investigate the augmentation of familiar objects with computational capabilities; as we will describe, we extend this by exploring how systemic and collective sound controls affect collaborative interaction.…”
Section: Related Workmentioning
confidence: 99%