Abstract:This paper focuses on an innovative low‐complexity modeling method for virtual reality. Voxels are the basic unit of pixels in 3D (three dimensions), and when stored and processed in a computer, they contain more data redundancy than the demand for actual human vision presentations. This excess is known as voxel redundancy. The reason for the redundancy is that infinite‐dimensional expansion and heterogeneous voxel features have merged in modeling methods. The major voxel compressions and human factors correla… Show more
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