2020
DOI: 10.1145/3386569.3392442
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A massively parallel and scalable multi-GPU material point method

Abstract: Harnessing the power of modern multi-GPU architectures, we present a massively parallel simulation system based on the Material Point Method (MPM) for simulating physical behaviors of materials undergoing complex topological changes, self-collision, and large deformations. Our system makes three critical contributions. First, we introduce a new particle data structure that promotes coalesced memory access patterns on the GPU and eliminates the need for complex atomic operations on the memory hierarchy when wri… Show more

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Cited by 50 publications
(37 citation statements)
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“…On the other hand, in order to verify the effectiveness of our GPU optimization strategy, we have already presented two benchmark tests for our strategy in §5. Since our approach accelerates the MPM preprocessing and phase‐field evolution, it can be combined with recent acceleration methods for MPM workflow in [WQS*20, GWW*18] to further improve the efficiency. Besides, we benchmark the overall PPF‐MPM and traditional MPM in Fig.…”
Section: Resultsmentioning
confidence: 99%
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“…On the other hand, in order to verify the effectiveness of our GPU optimization strategy, we have already presented two benchmark tests for our strategy in §5. Since our approach accelerates the MPM preprocessing and phase‐field evolution, it can be combined with recent acceleration methods for MPM workflow in [WQS*20, GWW*18] to further improve the efficiency. Besides, we benchmark the overall PPF‐MPM and traditional MPM in Fig.…”
Section: Resultsmentioning
confidence: 99%
“…In this case, we tend to choose the non‐associative flow rule to ensure the interaction performance and algorithm robustness, and satisfy the requirements of graphical applications in our future work. Furthermore, AoSoA and G2P2G [WQS*20] can be applied in our GPU framework to further decrease the time consumption of MPM workflow, so as to improve the speedup rate of the entire MPM algorithm.…”
Section: Discussionmentioning
confidence: 99%
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“…Work in graphics explores high-resolution simulation on multicore CPUs [Aanjaneya et al 2017;Liu et al 2018Liu et al , 2016McAdams et al 2010;Setaluri et al 2014] and massively parallel GPUs [Gao et al 2018;Wang et al 2020;Wu et al 2015. Corresponding sparse data structures are proposed to support the underlying structured grid, often with a certain degree of bit-compression [Hoetzlein 2016;Houston et al 2006;Museth 2013;Setaluri et al 2014].…”
Section: High-resolution Simulationsmentioning
confidence: 99%
“…Our system practically pushes the limit of simulation resolutions by alleviating the memory space constraints. For example, with the help of quantization, our single GPU MLS-MPM ] simulation of 235 million particles, has a higher resolution than the existing highest resolution MPM simulation on 8 GPUs (134 million particles, see [Wang et al 2020]).…”
Section: High-resolution Simulationsmentioning
confidence: 99%