2021
DOI: 10.15388/namc.2021.26.24177
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A mathematical model of population dynamics for the internet gaming addiction

Abstract: As the number of internet users appears to steadily increase each year, Internet Gaming Disorder (IGD) is bound to increase as well. The question how this increase will take place, and what factors have the largest impact on this increase, naturally arises. We consider a system of ordinary differential equations as a simple mathematical model of the population dynamics about the internet gaming. We assume three stages about the internet gamer’s state: moderate, addictive, and under treatment. The transition of… Show more

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Cited by 7 publications
(2 citation statements)
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“…Mathematical modeling plays an important role in comprehending and providing useful techniques to predict and control the dynamics of infectious disease. There have been many studies on the infectious disease dynamics model in social problems, such as social media addiction [12][13], game addiction [14][15][16][17][18], tobacco addiction [19], alcoholic and drug addiction [20][21][22] and Korean related topic [23][24]. These studies have not built SEIRS mathematical models on the problem of celebrity worship tendency in K-Pop fans, so this study will examine the Mathematical Model of Celebrity Worship Tendency among K-Pop Fans (CWKF) in South Sulawesi.…”
Section: Introductionmentioning
confidence: 99%
“…Mathematical modeling plays an important role in comprehending and providing useful techniques to predict and control the dynamics of infectious disease. There have been many studies on the infectious disease dynamics model in social problems, such as social media addiction [12][13], game addiction [14][15][16][17][18], tobacco addiction [19], alcoholic and drug addiction [20][21][22] and Korean related topic [23][24]. These studies have not built SEIRS mathematical models on the problem of celebrity worship tendency in K-Pop fans, so this study will examine the Mathematical Model of Celebrity Worship Tendency among K-Pop Fans (CWKF) in South Sulawesi.…”
Section: Introductionmentioning
confidence: 99%
“…Anwar et al modelled the SEIRS model to model online game addiction [13]. Later in 2022, Seno studied the mathematical population dynamics model for internet gaming addiction [14]. He modelled the population into three compartments: moderate, addictive and recovery/under treatment.…”
Section: Introductionmentioning
confidence: 99%