2019
DOI: 10.1287/moor.2018.0966
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A Mean Field Competition

Abstract: We introduce a mean field game with rank-based reward: competing agents optimize their effort to achieve a goal, are ranked according to their completion time, and paid a reward based on their relative rank. First, we propose a tractable Poissonian model in which we can describe the optimal effort for a given reward scheme. Second, we study the principal-agent problem of designing an optimal reward scheme. A surprising, explicit design is found to minimize the time until a given fraction of the population has … Show more

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Cited by 26 publications
(29 citation statements)
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“…Next, we consider the quality of the mean field proxy from the point of view of the principal: we fix the optimal design R * from the mean field setting (Theorem 4.1) and compare the resulting expected performance in the n-player game with the performance (5.10) of the exact optimizer given by k * n . For comparison, we mention that the analogous question was considered in the Poissonian model of [31], for the same performance functional of the principal, and there the mean field proxy was shown to be O(1/n)-optimal for the n-player design problem.…”
Section: Convergence Of the Optimal Reward Designmentioning
confidence: 99%
See 1 more Smart Citation
“…Next, we consider the quality of the mean field proxy from the point of view of the principal: we fix the optimal design R * from the mean field setting (Theorem 4.1) and compare the resulting expected performance in the n-player game with the performance (5.10) of the exact optimizer given by k * n . For comparison, we mention that the analogous question was considered in the Poissonian model of [31], for the same performance functional of the principal, and there the mean field proxy was shown to be O(1/n)-optimal for the n-player design problem.…”
Section: Convergence Of the Optimal Reward Designmentioning
confidence: 99%
“…On the other hand, knowing only the mean field limit may suggest an over-simplified picture for the finite player game. One previous model where the optimal reward design problem was solved completely for both n-player and mean field setting, is the Poissonian game of [31] where players control the jump intensity and are ranked according to their jump times. There, the optimal designs are more similar between the two settings; part (a) of the above guess is always correct-the optimal reward has a sharp cut-off exactly at the target rank-though the shape over the ranks above the target is concave rather than being flat as in (b).…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, Fubini's theorem for iterated integrals holds in the Fubini extension. Some recent gametheoretical models considering a continuum of agents in a Fubini extension are the rank-based reward models [35,36,37,45], the static graphon game in [8], and the model of [40].…”
Section: Introductionmentioning
confidence: 99%
“…In these works continuity with respect to the rank was assumed. Related tournament games where the players are ranked according to their completion times has been considered by [1] for controlled Brownian motion dynamics and by [21] for one-stage Poisson dynamics with controlled jump intensity. In the Appendix we are going to construct an extension of Schrödinger bridges from space to time which can then be applied to construct the equilibrium in [1] as well.…”
Section: Introductionmentioning
confidence: 99%