2017
DOI: 10.1007/978-3-319-65849-0_28
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A Measure of Student Engagement for Serious Games and IoT

Abstract: Abstract. Student Engagement has been a strong topic of research for the avoidance of student drop out and the increase in grading. Serious games have highlighted benefits in engaging students, primarily through edutainment, educating via games. This article suggests a Computer Algorithm, purposed at measuring and encouraging student engagement. In addition, the algorithm accounts for sensor networks accessed both directly and through the Internet, extending its application to the Internet of Things (IoT).

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Cited by 2 publications
(5 citation statements)
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“…The idea behind the term is games that incorporate the benefits of the Internet of Things (IoT) with the applications of serious games. Existing research in the field investigates measuring student engagement through the IoT and serious games [30]. Developing data algorithms forms a key component for the integration of IoT with games.…”
Section: The Internet Of Things and Gamesmentioning
confidence: 99%
“…The idea behind the term is games that incorporate the benefits of the Internet of Things (IoT) with the applications of serious games. Existing research in the field investigates measuring student engagement through the IoT and serious games [30]. Developing data algorithms forms a key component for the integration of IoT with games.…”
Section: The Internet Of Things and Gamesmentioning
confidence: 99%
“…Our previous publication [28], suggested a data algorithm for measuring student engagement and defined the game points to be allocated. We have adjusted the data algorithm to reduce the strain on lecturers and students alike.…”
Section: Sea: Student Engagement Applicationmentioning
confidence: 99%
“…• HQS: The highest measure from the questionnaires. More information on questionnaire scoring can be found in our previous publication [28]. Therefore, the highest possible engagement score is the best attendance score added to the best punctuality score for week, which the sum of is added to the highest possible measure of the questionnaire scores.…”
Section: Sea: Student Engagement Applicationmentioning
confidence: 99%
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