Resisting the DigitalCartoonists often appear as nostalgists, at odds with their times, practicing a seemingly obsolete but stubbornly persistent paper-and-ink craft. This somewhat clichéd view, already core to the figuration of underground cartoonists as Robert Crumb and Harvey Pekar, stands out even more clearly in the digital age, as wittily illustrated by Adrian Tomine's own portraits of the graphic novelist's everyday plight. In one of the various autobiographical gag stories included in his Optic Nerve periodical, fashioned in the format of an old-style 'floppy' comic book, Tomine wittily depicts the conundrum of the modern cartoonist faced with the 'digital revolution.' The page starts out on the familiar scene of the artist at his drawing table, typifying a material, physical creation acted out with specific tools and furniture. This classic representation of cartooning as métier is, however, a frustrated scene from the start: the paper is bleeding, it is impossible to ink properly, and the cartoonist is being failed by his old tools. As he interrupts work to search for a higher-quality drawing paper that does not bleed, the shop assistant at the art supply store advises him to try using a graphics tablet.Then going into a bookstore for a biography of post-war cartoonists Crockett Johnson and Ruth Krauss, the employee suggests to simply order it from Amazon. Eventually, Tomine tries to comfort himself by checking his P.O. box for 'thoughtful, hand-written' fan letters, but what he finds instead is an angry computer-typed note urging him to go digital. This exercise in self-mockery, typical for Tomine's posture (Schneider, 2016: 157-159), caricatures the ubiquitous resistance formulated by contemporary cartoonists against 'digital culture,' a wholesale opposition that is shared by many of Tomine's peers in their working techniques, publication choices, subject matter, and authorial ethos (Chute and Pagoda 2014).As comics overtly assume their status as low-tech paper artifacts, the strength and